- Bless: Allies gain +1 on attack rolls and saves against fear.
- Bless Weapon: Weapon gains +2d6 damage versus undead and the weapon is classified as good for the sake of overcoming damage reduction.
- Cure Light Wounds: Cures 1d8 damage +1/level.
- Detect Undead: Reveals undead on the minimap.
- Divine Favor: You gain +1 per three levels on attack and damage rolls.
- Endure Elements: 10/- damage resistance against elemental energy.
- Lionheart: The subject gains immunity to fear effects.
- Protection from Alignment: +2 to AC and saves against the specified alignment.
- Resistance: Subject gains +1 on saving throws.
- Restoration, Lesser: Dispels penalties affecting ability scores, AC, hit/damage modifiers, spell resistance and saving throws.
- Virtue: Subject gains 1 temporary hp.
- Aid: Grants target 1d8 +1 temporary hit points and +1 to hit and on saves against fear.
- Aura of Glory: Grants +4CHA to caster. Allies receive +4 bonus to saves against fear.
- Bull's Strength: Subject gains +4 to Str.
- Eagle's Splendor: Subject gains +4 to Cha.
- Owl's Wisdom: Subject gains +4 to Wis.
- Remove Paralysis: Frees one or more creatures from paralysis and hold effects.
- Resist Energy: 20/- resistance against all elemental damage.
- Shield Other: The caster takes half of target’s damage as well as granting the target +1AC and +1 on saves.
- Stabilize: Heals every nearby ally a slight amount.
- Cure Moderate Wounds: Cures 2d8 damage +1/level. (Max +10)
- Dispel Magic: Cancels spells and magical effects.
- Magic Circle against Alignment: As protection from alignment, but grants bonus to nearby allies as well.
- Magic Weapon, Greater: +1 bonus/four levels (max +5).
- Prayer: Allies +1 bonus on most rolls, enemies –1 penalty.
- Remove Blindness/Deafness: Cures normal or magical conditions.
- Remove Curse: Frees object or person from curse.
- Castigate: Scalds creatures whose alignment differs from yours.
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Death Ward: Grants immunity to death spells and negative energy effects.
- Freedom of Movement: Grants immunity to paralysis.
- Lesser Visage of the Deity: You gain Charisma bonus and some elemental resistances.
- Holy Sword: Weapon is transformed into a Holy avenger sword.
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Restoration: Restores level and ability score drains.