Mac Version ReleasedEdit
Aspyr Media developed a port of the Neverwinter Nights 2 mac client for Mac OS X. It began shipping on February 26, 2008 and is available in retail stores as well as online. It requires an Intel-based Mac.
As with the original Neverwinter Nights, the Mac version does not include the toolkit. Mac OS X owners will be able to play user-created modules made in Windows and be able to host as server. (At time of release, the Mac version was 1152; the Windows version was 1153.)
An update to 1295 is available on the Aspyr website.
Neverwinter Nights 2 Mac ForumsEdit
Still waiting on Obsidian to implement this. Right now we can post in the Regular NWN2 forums, and most mac folks are posting in the NWN1 mac forums but this is limited to those who have the NWN1 mac version.
Installation of MOTB on the mac versionEdit
Instructions are here on how to do this. http://msykes.com/nwn/motb_mac_install.html
Why Anti-aliasing can't be enabledEdit
Brad Oliver who used to port games for Aspyr but now works for Apple posted the following on the Inside Mac Games Forums regarding why anti-aliasing can't be enabled in the Mac version:
"NWN2 does all of its rendering to offscreen rendertargets so it can apply various fullscreen effects to it - it's a bit of a rendertarget smurfette, in fact. There's a DirectX feature where you can also use an offscreen rendertarget and specify anti-aliasing for that offscreen buffer, so bingo - AA support.
On the Mac, offscreen render targets equate to FBOs in OpenGL. However, to get anti-aliasing with FBOs, the driver must also export a new extension - EXT_framebuffer_multisample, and it ties in closely with another new extension - EXT_framebuffer_blit, which allows for copying of data between the FBOs so as to not lose the multisample info. As of 10.5.2, there's only one driver on the Mac that exports this - the ATI x1600 family. It's likely that NWN2 will need a patch to recognize them and pick them up when Aspyr deems them "bug-free" enough for NWN2's purposes.