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Negative plane avatar

Clerics who take the Death domain can summon an enhanced shadow once per day. The shadow gains power as the cleric advances in levels.

Shadow progressionEdit

Avatars Level of Cleric
1st–7th8th–11th12th–14th15th–20th
CreatureShadow (Undead)Shadow Mastiff (Outsider)Shadow (Undead)Shadow (Undead)
Level3479
Armor Class12131213
Hit Points193049/4263/54
SpecialDodge, Alertness, DarkvisionDodge, Improved initiative, Darkvision(As Shadow)(As Shadow)
 
Attack Bonus+0+6+2+3
Damage2d61d6+32d62d6
Critical(20/x2)(20/x2)(20/x2)(20/x2)
 
Strength10171010
Dexterity14131516
Constitution10171010
Intelligence6466
Wisdom12121212
Charisma13131313
 
BAB+1+3+3+4
Fortitude+1+7+2+3
Reflex+3+5+4+6
Will+4+5+6+7

Additional notesEdit

  • The Type 1 Shadow has some form of negative energy attack (DC:11) - Unknown effect.
  • It is likely that the other forms have special attacks as well - untested.
  • The Type 2 and Type 3 Shadows have more current hps than total, as shown above, when summoned.
  • This ability can be used once per rest, the avatar is unsummoned when resting (or when killed).
  • The game treats the shadow like a summoned creature, so if you cast a summoning spell while the shadow is active it disssapears and cannot be resummoned till you have rested.
  • The Augment summoning feat works with the shadow.
  • Whilst useful as a low level companion, the summoned Shadow will not last long in any fight at higher levels.

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