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Negative plane avatar
Clerics who take the Death domain can summon an enhanced shadow once per day. The shadow gains power as the cleric advances in levels.
Shadow progression
Edit
| Avatars | Level of Cleric | ||||||
|---|---|---|---|---|---|---|---|
| 1st–7th | 8th–11th | 12th–14th | 15th–20th | ||||
| Creature | Shadow (Undead) | Shadow Mastiff (Outsider) | Shadow (Undead) | Shadow (Undead) | |||
| Level | 3 | 4 | 7 | 9 | |||
| Armor Class | 12 | 13 | 12 | 13 | |||
| Hit Points | 19 | 30 | 49/42 | 63/54 | |||
| Special | Dodge, Alertness, Darkvision | Dodge, Improved initiative, Darkvision | (As Shadow) | (As Shadow) | |||
| Attack Bonus | +0 | +6 | +2 | +3 | |||
| Damage | 2d6 | 1d6+3 | 2d6 | 2d6 | |||
| Critical | (20/x2) | (20/x2) | (20/x2) | (20/x2) | |||
| Strength | 10 | 17 | 10 | 10 | |||
| Dexterity | 14 | 13 | 15 | 16 | |||
| Constitution | 10 | 17 | 10 | 10 | |||
| Intelligence | 6 | 4 | 6 | 6 | |||
| Wisdom | 12 | 12 | 12 | 12 | |||
| Charisma | 13 | 13 | 13 | 13 | |||
| BAB | +1 | +3 | +3 | +4 | |||
| Fortitude | +1 | +7 | +2 | +3 | |||
| Reflex | +3 | +5 | +4 | +6 | |||
| Will | +4 | +5 | +6 | +7 | |||
Additional notes
Edit
- The Type 1 Shadow has some form of negative energy attack (DC:11) - Unknown effect.
- It is likely that the other forms have special attacks as well - untested.
- The Type 2 and Type 3 Shadows have more current hps than total, as shown above, when summoned.
- This ability can be used once per rest, the avatar is unsummoned when resting (or when killed).
- The game treats the shadow like a summoned creature, so if you cast a summoning spell while the shadow is active it disssapears and cannot be resummoned till you have rested.
- The Augment summoning feat works with the shadow.
- Whilst useful as a low level companion, the summoned Shadow will not last long in any fight at higher levels.