Description[]
The NecroMaster is an Arcanist who has pushed herself to the very edges of her abilities to muster the most powerful and difficult to resist spells. Boasting unholy spell penetration and DCs that could knock down a Paladin, this is really a character who shines on Persistent worlds where enemy saves will scale with your ability.
Pro
- Necromancy DCs as high as 41, with others as high as 38
- A variety of powerful spells, including direct damage, save-or-die, and mass debuffs
- Access to Epic Spell: Vampiric Feast and one other of your choosing
- Spell Resistance is a breeze with Epic Spell Penetration and a natural 30 caster level
Con
- High-save builds can partially overcome your best spells
- Enemies with Immunities to Death magic and Necromancy can really throw a wrench in your build
- Saves are rather poor
- Terrible BAB
Character Creation[]
Initial Values |
Final Values | |
STR | 8 | 8 |
DEX | 12 | 12 |
CON | 14 | 14 |
INT | 20 | 30 |
WIS | 10 | 10 |
CHA | 8 | 8 |
Base attack bonus | 14 | |
Fortitude save | ||
Reflex save | ||
Will save | ||
Spell resistance | ||
Hit Points | ||
Natural AC |
- Race: Sun elf
- Classes: Wizard 26, Arcane Scholar of Candlekeep 3, Pale Master 1
- Cleric Domains: -
- Build Nature: PvP
- Alignment: Any Non-good
- Deity: -
Sun Elf
- +2 Int -2 Con
I prefer to play non-ECL races due to ease of leveling and server restrictions. However, any race that receives a bonus to Intelligence will work fantasticaly. This build is such that no race will suffer multiclassing penalties. Drow is a great choice due to the Spell Resistance, and Tieflings can start with a higher Constitution.
Stats
- 20 Int
These can really be played around with. The essential part here is that you have 20 Int.
Wizard
- Specialization: Illusion
Specializing in Illusion means that you must give up the school of Enchantment, a school that is generally considered weak. Necromancy, odd as it may seem, would be an incredibly poor choice due to losing Divination (Premonition). If you feel you really must keep Enchantment then you can opt to specialize in a school that loses Conjuration. Conjuration is a great school to have, but greatly loses its power as you near level 20 and beyond, and is hardly of use into Epic levels.
Arcane Scholar of Candlekeep
- Why?
We pick up ASoC to get access to Improved Empower Spell. Many people swear by all 10 levels of Arcane Scholar, but I find Maximize to be a waste of spell slots and quicken to be even more so. An empowered fireball does an average of 52.5 damage, while a maximized fireball does 60 damage. That doesn't seem like a fair trade to me. Improved Empower Spell allows us to get Empowered Horrid Wilting for 30d6 damage over a colossal area.
Palemaster
- Why?
The build leaves us with 1 spare level in which nothing will come of Wizard or Arcane Scholar of Candlekeep. So instead, we fill it with this to gain continued spellcasting and a +2 bonus to your natural armor for a little boost in your defenses.
Notes[]
Now, to really see the true power of this build you have to look at her spell DCs. Here's a little math for you.
Intelligence 30 + 10 (Item) = +15 Epic Spell Focus (Necromancy) = +3 Epic Spellcasting = +3 Spellcasting Prodigy = +1 For a total of DC +22.
What does this mean? Well, your Empowered Horrid Wilting requires a Fortitude save of DC 40 and your Wail of the Banshee a save of DC 41.
Character Progression[]
CL | Class | Feat | Bonus/Class Feats | Attributes |
1 | Wizard 1 | Spellcasting Prodigy | School: Illusion, Scribe Scroll, Summon Familiar | |
2 | Wizard 2 | |||
3 | Wizard 3 | Skill Focus (Concentration) | ||
4 | Wizard 4 | +1 Int | ||
5 | Wizard 5 | Empower Spell | ||
6 | Wizard 6 | Skill Focus (Spellcraft) | ||
7 | Arcane Scholar of Candlekeep 1 | Maximize Spell | ||
8 | Arcane Scholar of Candlekeep 2 | Spell Knowledge +1 | +1 Int | |
9 | Arcane Scholar of Candlekeep 3 | Extend Spell | Improved Empower Spell | |
10 | Pale Master 1 | +2 Natural Armor | ||
11 | Wizard 7 | |||
12 | Wizard 8 | Spell Focus (Necromancy) | +1 Int | |
13 | Wizard 9 | |||
14 | Wizard 10 | Greater Spell Focus (Necromancy) | ||
15 | Wizard 11 | Persistent Spell | ||
16 | Wizard 12 | +1 Int | ||
17 | Wizard 13 | |||
18 | Wizard 14 | Toughness | ||
19 | Wizard 15 | Spell Penetration | ||
20 | Wizard 16 | +1 Int | ||
21 | Wizard 17 | Epic Spell Focus (Necromancy) | ||
22 | Wizard 18 | |||
23 | Wizard 19 | Great Intellect | +1 Int | |
24 | Wizard 20 | Epic Spell: Vampiric Feast | +1 Int | |
25 | Wizard 21 | Great Intellect | +1 Int | |
26 | Wizard 22 | |||
27 | Wizard 23 | Great Intellect, Epic Spell: Epic Gate | +1 Int | |
28 | Wizard 24 | +1 Int | ||
29 | Wizard 25 | Greater Spell Penetration | ||
30 | Wizard 26 | Epic Spell Penetration |
- Character builds
- Arcane Character builds
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- Power Builds