|Spell level :||Innate level: 9, Sorcerer/Wizard: 9|
|Components :||Verbal and Somatic|
|Target/Area :||Vast (60 feet), Personal, Single|
|Save :||None, Reflex 1/2; see text|
|Spell resistance :||Yes|
This spell causes everything within the area of effect to be pummeled by incoming meteors. Its effects vary depending on how the caster chooses to direct the bombardment.
The meteors may be guided to a location to produce an aerial attack with an enormous radius of effect. Creatures within the center of the bombardment will take 24d6 damage. Those situated a moderate distance away will take 12d6 damage, while creatures far away will take 6d6 damage.
The caster may also choose a single target, causing four large meteors to fall towards it. For each meteor, the caster must make a ranged touch attack. If successful, the meteor will strike the creature precisely, dealing 2d6 points of damage (bludgeoning, with no save) in addition to the normal 6d6. The meteors can deal a maximum of 32d6 to a single target, though all creatures within the blast radius are also subject to 6d6 points of damage for each meteor.
The spell may also be centered on the caster to product a massive radius of destruction. All creatures within 5 feet of the caster will be unharmed, but all others within range will take 6d6 points of damage.
Unless noted otherwise in description, the damage is of fire type.
The Location radius is actually vast (60 feet), not colossal, as stated in the in-game description.
3.5 Meteor SwarmEdit
Description: Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2- foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. The meteor spheres leave a fiery trail of sparks.
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere’s fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target’s space. You may aim more than one meteor at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each sphere’s damage individually.)