// Locks the player's camera pitch to its current pitch setting, // or unlocks the player's camera pitch. // Stops the player from tilting their camera angle. // - oPlayer: A player object. // - bLocked: TRUE/FALSE. void LockCameraPitch(object oPlayer, int bLocked=TRUE)
WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile