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LockCameraDistance

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// Locks the player's camera distance to its current distance setting,
// or unlocks the player's camera distance.
// Stops the player from being able to zoom in/out the camera.
// - oPlayer: A player object.
// - bLocked: TRUE/FALSE.
void LockCameraDistance(object oPlayer, int bLocked=TRUE)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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