// Locks the player's camera direction to its current direction,
// or unlocks the player's camera direction to enable it to move
// freely again.
// Stops the player from being able to rotate the camera direction.
// - oPlayer: A player object.
// - bLocked: TRUE/FALSE.
void LockCameraDirection(object oPlayer, int bLocked=TRUE)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile

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