- GetTotalDamageDealt
- GetTotalLevels
- GetTransitionTarget
- GetTrapActive
- GetTrapBaseType
- GetTrapCreator
- GetTrapDetectDC
- GetTrapDetectable
- GetTrapDetectedBy
- GetTrapDisarmDC
- GetTrapDisarmable
- GetTrapFlagged
- GetTrapKeyTag
- GetTrapOneShot
- GetTrapRecoverable
- GetTurnResistanceHD
- GetTypeFromTalent
- GetUseableFlag
- GetUserDefinedEventNumber
- GetVariableCount
- GetVariableValueFloat
- GetVariableValueInt
- GetVariableValueLocation
- GetVariableValueObject
- GetVariableValueString
- GetWaypointByTag
- GetWeaponRanged
- GetWeather
- GetWeight
- GetWillSavingThrow
- GetXP
- Ghast
- Ghaunadaur
- Ghost touch
- Ghostly Visage
- Ghostwise Halfling
- Ghoul
- Ghoul Touch
- Giant
- Gilded Armor
- Gith
- Githyanki
- Githzerai
- GiveGoldToCreature
- GiveXPToCreature
- Givefeat
- Giveitem
- Givespell
- Glass Doppelganger
- Globe of Invulnerability
- Globe of Invulnerability, Lesser
- Glove
- Glyph of Warding
- Gnarlthorn bow
- Gnoll
- Gnome
- Goblin
- Goblinoid
- Gods of Fury
- Gold Dragon Archer - Brd(6),Pal(5),AA(9),RDD(10)
- Gold Dwarf
- Gold piece
- Gond
- Good
- Good (disambiguation)
- Good (domain)
- Good (subtype)
- Good Aim
- Gorm Gulthyn
- Grace
- Grapple
- Gray Dwarf
- Gray Orc
- Grease
- Great Charisma
- Great Cleave
- Great Constitution
- Great Dexterity
- Great Fortitude
- Great Intelligence
- Great Smiter (CB)
- Great Smiting
- Great Strength
- Great Wisdom
- Greataxe
- Greater Creeping Cold
- Greater Flurry
- Greater Frenzy
- Greater Rage
- Greater Resiliency
- Greater Resistance
- Greater Shout
- Greater Skill Affinity (Move Silently)
- Greater Spell Focus
- Greater Spell Penetration
- Greater Two-Weapon Fighting
- Greater Visage of the Deity
- Greater Weapon Focus
- Greater Weapon Specialization
- Greater deity
- Greater shadow
- Greatsword
- Green Hag
- Green Knight (CB)
- Greenstone
- Greycloak
- Greyhawk Adventures 2
- Grishnak
- Grobnar Gnomehands
- Group Trance
- Grumbar
- Gruumsh
- Grykk Bannersworn
- Guarding the Lord
- Guerilla Wizard - Wiz(16),Brd(2),SD(2),ASC(10)
- Guide: Prestige classes
- Gust of Wind
- Guyven of the road
- Gwaeron Windstrom
- Hack and slash
- Haela Brightaxe
- Hag
- Hagspawn
- Hail of arrows
- Halberd
- Half-Breed Archer - Wiz(1),Clr(1),F(19),AA(9)
- Half-Elf
- Half-Orc
- Half-celestial
- Half-drow
- Half-plate
- Halfling
- Hall of Justice
- Hammer of Ironfist
- Hammer of the Gods
- Hanali Celanil
- Handaxe
- Harborman
- Hardcoded
- Hardiness vs. Enchantments
- Hardiness vs. Illusions
- Hardiness vs. Poisons
- Hardiness vs. Spells
- Harm
- Harmless
- Harper Agent
- Haste
- Haven
- Haven song
- Headgear recipes
- Heal
- Heal, Mass
- Heal (skill)
- Heal (spell)
- Heal Animal Companion
- Healing
- Healing (domain)
- Healing Sting
- Heartbeat event
- Heaven's Blade - F(16), Clr(1), WM(7), FB(6)
- Heavy Melody
- Heavy armor
- Heavy flail
- Heavy shield
- Heightmap
- Hell hound
- Hellball
- Hellfire Warlock
- Hellrime Blast
- Helm
- Helm's Hold
- Helmet
- Helpless
- Hero - F(12), C(1), WM(7) DC(10),
- Heroism
- Heroism, Greater
- Hezebel
- Hezrou
- Hidden Dragon - F(14),Brd(4),RDD(10),SD(2)
- Hide
- Hide armor
- Hide in Plain Sight
- Hideous Blow
- High Road
- Highcliff
- Highroad Hotel
- Hindering Blast
- Hiss of Sleep
- Hit
- Hit die
- Hit point
- Hoar
- Hochwaldallianz
- Hold Animal
- Hold Monster
- Hold Monster, Mass
- Hold Person
- Hold Person, Mass
- Holy Avenger
- Holy Dragon Dervish - Brd(1),Clr(9),RDD(10),SL(10)
- Holy Fury (CB)
- Holy Glory - Clr(15),WP(4),F(8),FB(3)
- Holy Sword
- Holy water
- Homing device
- Hordes of the Underdark
- Horned devil
- Horrid Wilting
- Horse
- Hour
- Hourly heartbeat events
- HoursToSeconds
- How Stealth and Detection works
- Huge
- Human
- Humanoid
- Hymn of Requiem
- Hypothermia
- INVENTORY SLOT *
- IP CONST ALIGNMENT *
- IP CONST CLASS *
- IP CONST DAMAGEBONUS *
- IP CONST DAMAGETYPE *
- IP CONST RACIALTYPE *
- IP CONST SAVEBASETYPE *
- IP CONST SAVEVS *
- IP address
- Ice Storm
- Ice mephit
- Icewind Dale
- Identify
- Illefarn
- Illefarn Cypher
- Illefarn tileset
- Illusion
- Ilmater
- Ilneval
- Ilrah's Rib
- Imbue Item
- Imbue arrow
- Immil Vale
- Immortal Treant D(12),M(2),SF(10),Dls(6)
- Immunity
- Immunity to Paralysis
- Immunity to Phantasms
- Immunity to Poison
- Immunity to Sleep
- Imp
- Implosion
- Impromptu Sneak Attack
- Improved Combat Expertise
- Improved Critical
- Improved Defense
- Improved Disarm
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