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Knockdown

From NWN2Wiki

Type of feat: General

Prerequisite: None

Required for: Improved knockdown

Specifics: A character with this feat can attempt a special knockdown attempt, which does not cause damage but does not provoke an attack of opportunity. A character may only knock down creatures that are one size larger than itself or less. The attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.

Use: Selected

Special: Monks receive this feat for free at level 6. A Wolf animal companion will receive Knockdown for free at 1st level.

[edit] Gameplay Notes

  • Knockdown requires a successful touch attack to be made.
  • Knockdown has a two-round cooldown after each attempt.
  • It also wreacks havoc against any target which has a low dexterity or strength - especially wizards and sorcerers, although bard and cleric type classes usually do not have a great deal of those either.
  • As a note, this obviously is most useful in a party situation since if you have allies attacking the target, they gain bonuses to attack them for one round, and the target cannot defend itself (it loses, for instance, combat expertise bonuses).
  • Knockdown is blocked by mirror image, though a knockdown attempt is an automatic hit and will remove one image per attempt.
  • Knockdown attempts can be parried.

[edit] NWN1 Comparison

It dealt damage, but was an attack with -4 to hit, and had the same effects applied. It also was countered by the now removed discipline skill, since the attack roll also had to beat the targets discipline.