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KazeKama Swashbuckler - M(11),F(12),SB(3), Dls or IB(4)

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(by SLoTH_tobi)

I noticed that there were not many builds utilizing the Swashbuckler. This build is one that takes the features of the Kaze no Kama and makes it even more menacing!

This build is a DEX based warrior, using INT as a damage modifier.

SummaryEdit

Initial
Values
Final
Values
STR 9 9
DEX 19 26
CON 10 10
INT 16 16
WIS 16 16
CHA 6 / 10 6 / 10
Base attack bonus 27
Fortitude save 20
Reflex save 27 or 25
Will save 17
Spell resistance 0 / 41
Hit Points 278 or 262
Natural AC 27


NotesEdit

  • Tiefling is chosen for the +2 DEX and +2 INT.
  • +2 DEX is required! (For Perfect Two-Weapon Fighting)
  • INT is important for damage!
  • DEX is the most important attribute (for AB and AC), followed by WIS (for AC) and INT (for damage).
  • CON is useful for HP.
  • STR and CHA are dump stats really (STR lets you carry more).

ProsEdit

  • High BAB (27)
  • Many attacks (18 if hasted)
  • Lots of damage from Insightful Strike (Swashbuckler) which stacks with Combat Insight!!!
  • which means: +8 damage to every hit without items! (+ 4 if target immune to critical hits)
  • High Saves = Fort. 24 / Ref. 31 or 29 / Will. 20
  • High Natural AC = 31
  • 240 Skill Points in total
  • Easy to level to 28 (29 and 30 are harder due to XP penalty)
  • Free "Haste" from Duelist or 4 Bleeding Wound from Invisible Blade

ConsEdit

  • Requires High Magic items for best results
  • No Uncanny Dodge - so AC lost when caught Flat-Footed :-(
  • 20% XP Penalty at level 28 onwards
  • Only get best benefit (Insightful Strike) at level 30

SkillsEdit

  • 15 Spellcraft (+3 saves)
  • 30 Tumble (+3 AC)
  • 33 Spot (avoid Feint/see Rogues before they hit you!)
  • 108 Spare points!
  • If going Invisible Blade, then you'll want to max Bluff for Feint.

Other races can be used, but MUST have +2 DEX: Svirfneblin, All Elf (except Sun Elf, also Wood/Wild have -2 INT), Halfling , Air Genasi (-WIS... not good).

Build ExplanationEdit

Main ClassesEdit

The main part of the class are the following Monk 11:

Fighter 12:

Swashbuckler 3:

  • Insightful Strike!! Add INT bonus to damage.
  • Grace +1 is ok and Weapon Finesse is wasted as you need it too early.

Swashbuckler NoteEdit

If you don't mind a 20% XP penalty from level 16, and a 40% XP penalty for level 29 to 30, you can take SB levels early to get Weapon Finesse earlier, thus giving you +1 Feat!

This is done by progressing as: M, F, SB, M, F, SB, M, F, SB, M, F, Dls / IB, Dls / IB, Dls / IB, Dls /IB, F, M, M, F, F, M, F, M, M, F, F, M, F, F, M

This allows you to have the least XP penalty. You can also replace the two Fighter levels before Epic for Monk levels. This will give you a few more levels of XP penalty, but will give you both free feats as Epic Feats.

Duelist or Invisible Blade? - you decideEdit

With the Duelist, you get better saves, AC (against single target) and HP. The Invisible Blade gives you better damage potential. However, when it comes down to it, most enemies have damage reduction, rendering the Bleeding Wound useless!

(I recommend Duelist)

Duelist 4

Invisible Blade 4

  • The Good:
    • Level 4 for Unfettered Defense (total AC+4).
    • 4 Damage per hit for 3 rounds (12 / per hit total)!
    • Better for PvP when they have no damage reduction
  • The Not so Good:
    • Wasted Feat in Weapon Focus: Kukri.
  • The Bad:
    • Lower Reflex Save (-2)
    • Lower HP (-16)
    • No Dodge (-1 AC against target)

XP PenaltyEdit

At level 28, you start start with the 20% penalty. An ECL+1 race (e.g., Tiefling) requires 4,959,000 XP. With the 20% penalty this equates to 5,184,000 XP, only an additional 225,000 more XP. In other words, the same effort as going between level 20 and 21. For the extra damage from Insightful Strike, you can't complain!

Character Progression TableEdit

Tumble Spot
SpellCraft Spare
CL Class Feat Bonus/Class Feats Attributes
1 Monk 1 Luck of Heroes Unarmed Strike, Improved Unarmed Strike, Stunning Fist, Flurry of Blows, Monk AC Bonus 2 4 4 20
2 Fighter 1 Weapon Finesse Tower Shield Proficiency 10
3 Monk 2 Weapon Focus: Kama Deflect Arrows , Evasion 1 2 2 6
4 Fighter 2 Two-Weapon Fighting 10 DEX 20
5 Monk 3 Monk Speed , Still Mind 1 2 2 6
6 Fighter 3 Dodge / Weapon Focus (Kukri) 10
7 Monk 4 Ki Strike (Magic) 1 2 2 6
8 Fighter 4 Weapon Specialization: Kama 10 DEX 21
9 Monk 5 Combat Expertise Purity of Body 1 2 2 6
10 Fighter 5 10
11 Monk 6 Knockdown , Improved Knockdown 1 2 2 6
12 Fighter 6 Improved Two-Weapon Fighting, Mobility / Feint 10 DEX 22
13 Monk 7 Wholeness of Body 1 2 2 6
14 Fighter 7 10
15 Monk 8 Greater Two-Weapon Fighting 1 2 2 6
16 Fighter 8 Blind-Fight 10 DEX 23
17 Duelist / Invisible Blade 1 Canny Defense / Unfettered Defense and Bleeding Wound 2 1 2 2 6
18 Duelist / Invisible Blade 2 Two-Weapon Defense Improved Reaction / None 1 1 10
19 Enhanced Mobility / Bleeding Wound 4 1 1 1 8
20 Duelist / Invisible Blade 4 Grace +2 / None 1 1 10 DEX 24
21 Monk 9 Epic Prowess Improved Evasion 1 1 1 8
22 Fighter 9 10
23 Fighter 10 Combat Insight, Greater Weapon Focus: Kama 1 8
24 Monk 10 Ki Strike (Lawful) 3 3 6 DEX 25
25 Monk 11 Perfect Two-Weapon Fighting Diamond Body, Greater Flurry 1 1 1 8
26 Fighter 11 1 8
27 Fighter 12 Epic Weapon Focus: Kama, Greater Weapon Specialization: Kama 1 1 6
28 Swashbuckler 1 2 1 8 DEX 26
29 Swashbuckler 2 Epic Weapon Specialization: Kama Grace +1 (Stacks with Duelist) 1 10
30 Swashbuckler 3 Insightful Strike! 1 10


Notes Edit

Now looking at the basics what do we have?

Saves:

  • Fortitude: 24 = 20 (base) + 3 (Spellcraft) + 1 (Luck)
  • Reflex: 31 / 29 = 24 (base) + 3 (Spellcraft) + 1 (Luck) + 1 (Grace: Swashbuckler); [+ 2 (Grace: Duelist) ]
  • Will: 20 = 16 (base) + 3 (Spellcraft) + 1 (Luck)

AC: 31 = 10 (base) + 8 (DEX) + 2 (WIS) + 4 (INT) + 1 (Luck) + 3 (tumble) + 1 (Two-Weapon Defense) + 2 (Monk)

AB: 38 = 27 (BAB) + 8 (DEX) + 1 (Focus) + 1 (Greater Focus) + 1 (Prowess) + 2 (Epic Focus) - 2 (Dual Wield)

Remember that you get the following benefits as your gear gets better:

  • For every +2 DEX
    • AC+1 (normal)
    • AB+1 (finesse)
    • Reflex save +1
  • For every +2 WIS
    • AC+1 (monk AC bonus)
    • Will save +1
  • For every +2 INT
    • main-hand damage +2 (+1 from Combat Insight and +1 from Insightful Strike)
    • off-hand damage +1.5 (+0.5 from Combat Insight and +1 from Insightful Strike) rounded down
  • For every +2 CON
  • +30 HP
  • Fortitude save +1

Note: STR is only used for carrying capacity, CHA is not really used at all.

Now onto damage!:-) hehe

The below format was borrowed and modified from the Kaze no Kama

Without any magic items and mundane Kamas:

AC: 31 
Main Hand Attack Bonus: +38/+38/+33/+28/+23/+18/+13
Damage: 1-6 + 14 = 1d6 (kama) + 4 (Combat Insight) + 4 (Insightful Strike) + 6 (Epic Specialization)
Off Hand Attack Bonus:  +38/+38/+33/+28/+23/+18/+13
Damage: 1-6 + 12 = 1d6 (kama) + 2 (Combat Insight) + 4 (Insightful Strike) + 6 (Epic Specialization)

Without any magic items and Greater Flurry:

AC: 31  
Main Hand Attack Bonus: +38/+38/+33/+28/+23/+18/+13/+42/+42
Damage: 1-6 + 14
Off Hand Attack Bonus: +38/+33/+28/+23/+18/+13/+8/+3
Damage: 1-6 + 12

Without any magic items and Greater Flurry and haste:

AC: 32
Main Hand Attack Bonus: +39/+39/+39/+34/+29/+24/+19/+14/+43/+43
Damage: 1-6 + 14
Off Hand Attack Bonus: +39/+34/+29/+24/+19/+14/+9/+4
Damage: 1-6 + 12

Epic Equipment Examples:

Without any magic items and Greater Flurry and haste and two Kama+8:

AC: 32
Main Hand Attack Bonus: +47/+47/+47/+42/+37/+32/+27/+22/+51/+51
Damage: 1-6 +14 +8
Off Hand Attack Bonus: +47/+42/+37/+32/+27/+22/+17/+12
Damage: 1-6 +12 +8

As mentioned above, if we increase our stats, then the damage goes through the roof!

With +8 to DEX/INT/WIS and Greater Flurry and haste and two Kama+8:

AC: 40
Main Hand Attack Bonus: +51/+51/+51/+46/+41/+36/+31/+26/+55/+55
Damage: 1-6 +20 +8
Off Hand Attack Bonus: +51/+46/+41/+36/+31/+26/+21/+16
Damage: 1-6 +15 +8

To protect yourself, wear Boots of the Sun Soul +5, Amulet of Natural Armor +5and self-made cloak and robe or bracers with AC+8. Result:

AC: 68

Add elemental damage to both kamas (max 3 * 5d6) then you look at a damage potential (average) of

Main Hand Damage: 3.5 + 20 + 8 + 3 * 5 * 3.5 = 84
Off Hand Damage:  3.5 + 15 + 8 + 3 * 5 * 3.5 = 79

Different RacesEdit

This section discusses the pros and cons of using each of the suggested races.

Note: this build REQUIRES a +2 DEX race. Otherwise no Perfect Two-Weapon Fighting!

All comparisons are to the Tiefling, which I use as the base class.

Cons of not using Tiefling

Moon elf Edit

Pros

  • No ECL (479,000 less XP to max level)
  • +2 to Spot and Listen
  • No CHA penalty (-1 Bluff)

Cons

  • -30 HP (-2 CON)
  • -2 DMG to all hits (-2 INT)
  • -1 AC (-2 INT)

Wood elf Edit

Pros

  • No ECL (479,000 less XP to max level)
  • +2 to Spot and Listen
  • No CHA penalty (Only -1 Bluff)

Cons

  • -30 HP (-2 CON)
  • -4 DMG to all hits (-4 INT)
  • -2 AC (-4 INT)

Wild elf Edit

Pros

  • No ECL (479,000 less XP to max level)
  • +2 to Spot and Listen
  • No CHA penalty (only -1 Bluff)

Cons

  • -4 DMG to all hits (-4 INT)
  • -2 AC (-4 INT)

Drow Edit

Pros

  • +2 to Spot and Listen
  • Spell resistance 11 + character level
  • +2 CHA (Effectively same Bluff)

Cons

Svirfneblin Edit

Pros

Cons

  • +3 ECL (1,046,000 more XP to max level!!)
  • -2 DMG to all hits (-2 INT)
  • -1 AB (+1 Small, -2 for using 2 x Small Weapons)
  • -4 CHA (-4 Bluff)

Strongheart halfling Edit

Pros

  • No ECL (479,000 less XP to max level)
  • +2 to Move Silently and Listen
  • +4 Hide from being Small (effectively +2 Hide)
  • Same AC (+1 AC from Small, -1 AC from -2 INT)
  • 1 Extra Feat (for Improved Two-Weapon Fighting: +1 AC)

Cons

  • -2 DMG to all hits (-2 INT)
  • -1 AB (+1 Small, -2 for using 2 x Small Weapons)

Lightfoot halfling Edit

Pros

  • No ECL (479,000 less XP to max level)
  • +2 to Move Silently and Listen
  • +4 Hide from being Small (effectively +2 Hide)
  • Same AC (+1 AC from Small, -1 AC from -2 INT)
  • +1 to Saves (Lucky)

Cons

  • -2 DMG to all hits (-2 INT)
  • -1 AB (+1 Small, -2 for using 2 x Small Weapons)

Air genasi Edit

Pros

  • Resistance to electricity 5 (only loss of Fire and Cold resistance)
  • Favoured Class Fighter: re-arrange the levelling to get change 1 feat to an Epic Feat

Cons

  • -1 AC (-2 WIS)

Yuan-ti pureblood Edit

Pros

Cons

  • +2 ECL (508,000 more XP to max level)

Discussion on Best AlternativesEdit

If you don't want an ECL then either Halfling is good if you don't mind -1 AB and -2 DMG! If you want to go up in the ECL's then Yuan-Ti is a good choice! Lots of benefits and only losing Infernal Resistance. The Spell Resistance and +1 AC, +1 Feat are very nice! Of course, the old faithful Svirfneblin is good if you don't mind the huge ECL penalty! Spell resistance and the +2 saves are nice. The +5 AC is the biggie!!!!

Different Classes (replacing Duelist / Invisible Blade)Edit

This section discusses the possibility of not using Duelist / Invisible Blade.

ProsEdit

  • 2 Extra Feats (as Duelist / Invisible Blade Feats not required)
  • Various others (see class specifics)

ConsEdit

  • The main penalty here is you have -4 AC (no INT modifier).

All you do here is replace the Duelist / IB levels with these classes.

Quick Choice Edit

Monk 2 and Fighter 2

Pros

Cons

  • 2 Skill Points / level for Fighter
  • 8 HP / level for Monk

Prestige Classes (No Extra XP Penalty) Edit

Assassin

Good if you want to use Feint. (You have two spare Feats now!)

Pros

  • Only Skill Requirements
  • +2d6 Death Attack, decent DC due to high INT
  • Uncanny Dodge (very good!)

Cons

  • -1 AB (you still get the magic 26 though)
  • Requires Evil Alignment (this is ok, no conflict with base class)

Divine Champion

Pros

  • No Requirements (already fulfilled by base class)
  • +2 to all Saves!
  • 2 free feats

Cons

  • Only 2 Skill Points / level (not so bad?)

Neverwinter Nine (class)

Pros

  • +3 Saves, +2 AC Protective Aura to team mates (not yourself)
  • +2d6 Sneak Attack (nice!)

Cons

  • 8 HP / level (still better than Invisible Blade)
  • Need the special Neverwinter Nine feat.

Shadow Thief of Amn (class)

Pros

  • +4 Bluff! (Better Feint)
  • +2d6 Sneak Attack (nice!)
  • 2 free Feats!

Cons

  • Requires Stealthy feat (useful if Sneak Attacking)
  • -1 AB (you still get the magic 26 though)
  • 6 HP / level (same as Invisible Blade)
  • Need the special Shadow Thief of Amn feat.

Shadowdancer

Pros

  • Only 2 levels really needed (other 2 wasted/used for something else)
  • Hide in Plain Sight
  • Uncanny Dodge

Cons

  • Requires 2 feats: Dodge (ok) and Mobility (useless)
  • -1 AB (you still get the magic 26 though)
  • 8 HP / level
  • No Sneak damage to take advantage of HIPS :-(

Base Classes - (Only Including Favoured Classes - XP Penalty too high!) Edit

Fighter

Pros

  • 2 Free Feats
  • Favoured Class: Air Genasi

Cons

  • 2 Skill Points / level (-8 compared to Duelist)

Ranger

Pros

  • Two-Weapon Fighting for free (have to take levels early), meaning +1 Feat overall.
  • Toughness for free
  • 6 Skill points / level (+2 compared to Duelist)
  • Minor Spells for Buffing
  • Minor Favoured Enemy
  • Favoured Class: Wood elf and Yuan-Ti Pureblood

Cons

  • 8 HP / level

Rogue

Pros

  • +2d6 Sneak
  • Uncanny Dodge
  • 8 Skill points / level (+4 compared to Duelist)
  • Favoured Class: Tiefling, Svirfneblin and Halfling!

Cons

  • -1 AB (you still get the magic 26 though)
  • 6 HP / level

Wizard

Pros

  • 2nd Level spells (INT modifier helps)
  • Familiar for: +30 HP or +1 All Saves
  • Favoured Class: Moon Elf and Drow!

Cons

  • -2 AB!!! You loose 2 attacks (very bad)
  • 4 HP / level
  • 2 Skill / level

EquipmentEdit

The following section was taken directly from Kaze no Kama

Items you'll definetly want are the Boots of the Sun Soul +5 and the Amulet of Natural Armor +5. The others are interchangeable.

With epic levels you can put up to 4 enchantments on each item, but you should refrain from do so, until the items enchantments are maxed out: It's not possible to overwrite a lesser enchantment with a stronger one if the item already has 4 enchantments.

The recipies below usually require a character level of 30. For a good list of all recipies check out the Thieves Guild Homepage.

Boots of the Sun Soul +5

Special Properties:
*AC +5 (Dodge)
*DEX+3
Enchantable with:
*DEX+8 (3*Pristine Air, Cat's Grace)
*CON+8/+9 (3*Pristine Water,Bears Endurance or 3*Pristine Spirit, Mallerate Spirit)

Amulet of Natural Armor +5

Special Properties:
*AC +5 (Natural)
Enchantable with:
*WIS+9 (3*Pristine Spirit, Malleate Spirit)
*All Saving Throws +7 (3*Pristine Power, Superior Resistance)

Nymph Cloak +X (better yet would be a cloak with one good property, like freedom of movement)

Special Properties:
*CHA +X
Enchantable with:
*CHA+9 (3*Pristine Spirit, Malleate Spirit)
*AC+8 (Deflection) (3*Pristine Power, Tortoise Shell)

Headband of Intellect +X (or even better, the Eyes of the Coven)

Special Properties:
*INT+X
Enchantable with:
*INT+8 (3*Pristine Spirit, Malleate Spirit)
*Will Save +9 (3*Pristine Power, Owl's Wisdom)
*STR+8 (3*Pristine Earth, Bull's Strength)

Imaskari Bracers of Immortality (or anything else with 2 nice properties)

Special Properties:
*CON+8 
*Regeneration +3
Enchantable with:
*AC+8 (Armor) (3*Pristine Power,Mage Armor)
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