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//RWT-OEI 01/04/06
//This script function moves a party to an object in a new area.
//When a party is moved with this function, all players undergoing 
//the area transition will remain on the loading screen until everyone
//changing area has finished loading the area on the client. 
//The area's OnClientEnter event will fire once all of the party members
//have finished loading the new area
//NOTE: If the party is already in oDestination's area, the party will be 
//jumped to oDestination without firing OnClientEnter. Party members that
//are uncommandable will still be jumped, but party members that are dead
//will not.
void JumpPartyToArea( object oPartyMember, object oDestination );

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