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// Returns Item property unlimited ammo.  If you leave the parameter field blank
// it will be just a normal bolt, arrow, or bullet.  However you may specify that
// you want the ammunition to do special damage (ie. +1d6 Fire, or +1 enhancement
// bonus).  For this parmeter you use the constants beginning with: 
//      (IP_CONST_UNLIMITEDAMMO_*).
itemproperty ItemPropertyUnlimitedAmmo(int nAmmoDamage=IP_CONST_UNLIMITEDAMMO_BASIC);

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