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// Returns Item property spell immunity vs. spell school.  You must specify the 
// school to which the user will be immune(IP_CONST_SPELLSCHOOL_*).
itemproperty ItemPropertySpellImmunitySchool(int nSchool);

Note: It is not clear why the values for IP_CONST_SPELLSCHOOL_* are not aligned with SPELL_SCHOOL_* for those saves which are common to both

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