ItemPropertyReducedSavingThrowVsX
From NWN2Wiki
// Returns Item property reduced saving throw vs. an effect or damage type. You must // specify the constant to which the penalty applies(IP_CONST_SAVEVS_*) and the // penalty to be applied. The penalty must be a POSITIVE integer between 1 and 20 // (ie. 1 = -1). itemproperty ItemPropertyReducedSavingThrowVsX(int nBaseSaveType, int nPenalty);
Note: It is not clear why the values for IP_CONST_SAVEVS_* are not aligned with SAVING_THROW_* for those values which are common to both. It is also unclear why ItemPropertyReducedSavingThrow() was not sufficient to cover all saving throws when its signature is identical to this function.
