ItemPropertyReducedSavingThrow
From NWN2Wiki
// Returns Item property reduced saving to base type. You must specify the base // type to which the penalty applies (ie. will, reflex, or fortitude) and the penalty // to be applied. The constant for the base type starts with (IP_CONST_SAVEBASETYPE_*). // The penalty must be a POSITIVE integer between 1 and 20 (ie. 1 = -1). itemproperty ItemPropertyReducedSavingThrow(int nBonusType, int nPenalty);
Note: It is not clear why the values for IP_CONST_SAVEBASETYPE_* are not aligned with SAVING_THROW_* for those saves which are common to both
