// Returns Item property Monster on hit apply effect property. You must specify // the property that you want applied on hit. There are some properties that // require an additional special parameter to be specified. The others that // don't require any additional parameter you may just put in the one. The // special cases are as follows: // ABILITYDRAIN:nSpecial is the ability to drain. // constant(IP_CONST_ABILITY_*) // DISEASE :nSpecial is the disease that you want applied. // constant(DISEASE_*) // LEVELDRAIN :nSpecial is the number of levels that you want drained. // integer between 1 and 5. // POISON :nSpecial is the type of poison that will effect the victim. // constant(IP_CONST_POISON_*) // WOUNDING :nSpecial is the amount of wounding. // integer between 1 and 5. // NOTE: Any that do not appear in the above list do not require the second // parameter. // NOTE: These can only be applied to monster NATURAL weapons (ie. bite, claw, // gore, and slam). IT WILL NOT WORK ON NORMAL WEAPONS. itemproperty ItemPropertyOnMonsterHitProperties(int nProperty, int nSpecial=0);
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ItemPropertyOnMonsterHitProperties
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