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// Returns Item property monster damage.  You must specify the amount of damage
// the monster's attack will do(IP_CONST_MONSTERDAMAGE_*).
// NOTE: These can only be applied to monster NATURAL weapons (ie. bite, claw, 
//       gore, and slam).  IT WILL NOT WORK ON NORMAL WEAPONS.
itemproperty ItemPropertyMonsterDamage(int nDamage);

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