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// Returns Item property extra ranged damage type.  You must specify the extra
// melee base damage type that you want applied.  It is a constant(IP_CONST_DAMAGETYPE_*).
// NOTE: only the first 3 base types (piercing, slashing, & bludgeoning are applicable
//       here.
// NOTE: It is also only applicable to ranged weapons.
itemproperty ItemPropertyExtraRangeDamageType(int nDamageType);

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