// JLR-OEI 04/03/06: This version is REPLACING the old DEPRECATED one. // Returns Item property damage reduction. You must specify: // - nAmount: amount of damage reduction // - nDmgBonus: (dependent on the nDRType) // - DR_TYPE_NONE: () // - DR_TYPE_DMGTYPE: DAMAGE_TYPE_* // - DR_TYPE_MAGICBONUS: (DAMAGE_POWER_*) // - DR_TYPE_EPIC: () // - DR_TYPE_GMATERIAL: GMATERIAL_* // - DR_TYPE_ALIGNMENT: ALIGNMENT_* // - DR_TYPE_NON_RANGED: () // - nLimit: How much damage the effect can absorb before disappearing. // Set to zero for infinite // - nDRType: DR_TYPE_* itemproperty ItemPropertyDamageReduction(int nAmount, int nDRSubType, int nLimit=0, int nDRType=DR_TYPE_MAGICBONUS);
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ItemPropertyDamageReduction
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