// Returns Item property saving throw bonus to the base type (ie. will, reflex, // fortitude). You must specify the base type constant(IP_CONST_SAVEBASETYPE_*) // to which the user gets the bonus and the bonus that he/she will get. The // bonus must be an integer between 1 and 20. itemproperty ItemPropertyBonusSavingThrow(int nBaseSaveType, int nBonus);
Note: It is not clear why the values for IP_CONST_SAVEBASETYPE_* are not aligned with SAVING_THROW_* for those saves which are common to both