// Returns Item property saving throw bonus to the base type (ie. will, reflex, 
// fortitude).  You must specify the base type constant(IP_CONST_SAVEBASETYPE_*)
// to which the user gets the bonus and the bonus that he/she will get.  The
// bonus must be an integer between 1 and 20.
itemproperty ItemPropertyBonusSavingThrow(int nBaseSaveType, int nBonus);

Note: It is not clear why the values for IP_CONST_SAVEBASETYPE_* are not aligned with SAVING_THROW_* for those saves which are common to both

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