Invocation
From NWN2Wiki
Invocations are spell-like abilities used by the Warlock. They rely on the Charisma attribute. Invocations have somatic and occasionally verbal components. Like the eldritch blast, they can be used an unlimited times per day.
Contents |
[edit] Available invocations
[edit] Least invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Eldritch Spear | 2nd | Blast shape | Blast range increases to 250 feet. |
| Hideous Blow | 1st | Blast shape | Melee attack channels an eldritch blast |
| Draining Blast | 2nd | Eldritch essence | Target of Eldritch Blast must make Will save or be slowed for 1 round. |
| Frightful Blast | 2nd | Eldritch essence | If enemy is < 6HD and fails will save, they are frightened for 10 rounds
their will save vs mind spells drops by 2, and damage and AB decrease by 2. |
| Beguiling Influence | 2nd | Other | Duration: 24h, +6 to Bluff, Diplomacy, Intimidate |
| Dark One's Own Luck | 2nd | Other | Duration: 24h, Charisma modifier bonus to all saving throws |
| Darkness | 1st | Other | Duration: 1 round/lvl Darkness, as per spell |
| Devil's Sight | 2nd | Other | Duration: 24h, Grants darkvision 60'. Supposed to grant Ultravision (as spell), but currently bugged. |
| Entropic Warding | 2nd | Other | Duration: 1 turn/lvl, +4 move silently and hide, 20% concealment from ranged attacks |
| Leaps and Bounds | 2nd | Other | Duration: 24h, +4 bonus to dex and tumble |
| Otherworldly Whispers | 2nd | Other | Duration: 24h, +6 bonus to Lore and Spellcraft |
| See the Unseen | 2nd | Other | Duration: 24h, see invisibility spell + darkvision 60' |
[edit] Lesser invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Eldritch Chain | 4th | Blast shape | Blast jumps to caster level/5 secondary targets. All secondary targets take half damage. |
| Beshadowed Blast | 4th | Eldritch essence | Target must make Fortitude save or be blinded for 1 round (i.e., -2 AC, considered flat-footed). |
| Brimstone Blast | 3rd | Eldritch essence | Duration: 1 round/5 caster levels. For every round the enemy fails his Reflex save, he takes 2d6 fire damage. Once a save is made, it stops. Does not stack. |
| Hellrime Blast | 4th | Eldritch essence | Blast deals cold damage and target must make Fortitude save or take -2 penalty to dex for 3 rounds. |
| Charm | 4th | Other | As Charm Monster spell (i.e. 50% improvement in reputation). Save vs. Will. Duration 3 rounds + 1 per 2 class levels. Spell resistance applies. |
| Curse of Despair | 4th | Other | Save vs. Will or be permanently cursed with -3 to all abilities, e.g., Strength, Dexterity, etc. Spell resistance applies. |
| Dread Seizure | 4th | Other | Reduces speed of target by 1/2 and applies penalties to attacks on creatures more than 5ft from target. |
| Flee the Scene | 4th | Other | As Haste spell for 5 rounds on whole party. Additionally as Expeditious Retreat spell (150% movement, +2 AC) for 1 hour on self. |
| The Dead Walk | 4th | Other | Duration: 1 hour/caster level. As Animate Dead spell. Summons an undead follower:
levels 1-6: Skeleton; levels 7-10: Zombie; Level 11+: Skeleton warrior. |
| Voracious Dispelling | 4th | Other | As Dispel Magic spell where if any spells are dispelled the target takes 1 point of damage/2 caster levels (capped at 10 levels). No save, but spell resistance applies. |
| Walk Unseen | 2nd | Other | Duration: 24 hours, as Invisibility spell (i.e., 50% concealment, opponent loses Dexterity bonus to AC). |
[edit] Greater invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Eldritch Cone | 5th | Blast shape | Blast takes shape of a cone. |
| Bewitching Blast | 4th | Eldritch essence | Save vs Will or become confused for 1 round.
(Immunity to Mind spells can prevent this aspect) |
| Hindering Blast | 4th | Eldritch essence | A creature affected by Hindering Blast is slowed for 1 round (Will negates). |
| Noxious Blast | 6th | Eldritch essence | Target must make Fortitude save or be dazed for 10 rounds. |
| Vitriolic Blast | 6th | Eldritch essence | Blast ignores spell resistance and deals 2d6 acid damage per round
for one round/5 levels. Effect stacks with itself. |
| Chilling Tentacles | 5th | Other | Duration: 1 round/lvl, Special version of Evard's Black Tentacles
with additional 2d6 cold damage each round. Damage caused by this spell breaks invisibility. |
| Devour Magic | 6th | Other | A touch-range Dispel Magic spell where caster gains 2*casterLevel
temporary HP for each spell dispelled for a short time. (1 minute per gained HP.) |
| Tenacious Plague | 6th | Other | Duration: 3 rounds, Special version of Insect plague
Note: the script for this spell is very sloppy. This spell instead of making a cloud AOE effect instead does a 1 time check of all hostiles in the AOE and uses delaycommand to assign damage to each hostile for 3 rounds up to the casterlevel/3 hostiles will be affected. The damage applied is magic 2d6, BUT it must make an attack roll versus FULL AC with a bab of +4. This spell does no damage to a fighter in full plate with a tower shield +2 or better because it could never hit them. |
| Wall of Perilous Flame | 5th | Other | Duration: 3 rounds, a modified Wall of Flame that does 2d6 + CHA modifier fire damage/round (x2 damage to undead)(half damage is magical and can't be resisted) |
[edit] Dark invocations
| Invocation | ESL | Type | Description |
|---|---|---|---|
| Eldritch Doom | 8th | Blast shape | Blast affects all enemies (and friends) within 20ft. Reflex save for half damage. |
| Binding Blast | 7th | Eldritch Essence | Target must make a Will save or be stunned for one round. |
| Utterdark Blast | 8th | Eldritch essence | Target must make Fortitude save or gain two negative levels for the duration of 1 hour. This invocation deals negative energy damage. |
| Dark Foresight | 9th | Other | DR 10/alchemical silver for 1 round/level or until CasterLevel*10 (max 150) damage is absorbed.
(Bugged in v1.03: At caster level 15+ it lasts for 150 rounds or until Casterlevel*10 damage is absorbed.) |
| Retributive Invisibility | 6th | Other | Duration: 3 rounds, Improved Invisibility (50% conceal). Should it be dispelled,
hostiles within a 'huge' blast radius will take 4d6 magic damage (Fort save for half). |
| Word of Changing | 5th | Other | Duration: 1 turn/lvl, Warlock turns into a cornugon (horned devil) |
