m (added spell icon) |
(added save_type to remove it from its erroneous listing on the list of spells without a save) Tag: Visual edit |
||
Line 24: | Line 24: | ||
|silent=Yes |
|silent=Yes |
||
|still=Yes |
|still=Yes |
||
− | |persist=No}} |
+ | |persist=No|save_type = W}} |
==Description== |
==Description== |
Revision as of 07:52, 1 July 2014
Inflict Moderate Wounds | |
Spell Information | |
Spell level : | Innate level: 2, Cleric: 2 |
---|---|
School : | Necromancy |
Descriptor(s) : | Negative |
Components : | Verbal and Somatic |
Range : | Touch |
Target/Area : | Single |
Duration : | Instant |
Save : | Will 1/2 |
Description
If you succeed in striking an opponent with a touch attack, the target suffers 2d8 points of negative energy damage, + 1 point per caster level (to a maximum of +10). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
Notes
- This spell can be spontaneously cast by evil clerics.
External resources
- NWNWiki:Inflict moderate wounds
- d20 SRD Inflict Moderate Wounds