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Rogue 16 / Ranger 13 / Shadowdancer 1

DescriptionEdit

The Infernal Ranger is a pretty strong Ranger/Rogue build that can detect most things, can do anything a dedicated Rogue can do and fight equally well at melee and ranged combat. A perfect support character for any party.

(As an alternative the Tiefling could go Ro(8)Ra(13)As(9))

This build was designed for the Storm of Zehir Campaign, the idea was to make a build that has a high amount of Skillpoints in Spot, Listen, Search and Survival to use on the new Overmap feature while still being able to contribute to the party in terms of combat prowess.


After a bit of testing I decided to go with a build with Weapon Finesse and Perfect Two-Weapon Fighting, that gets roughly the same AB with 2 Swords as with a Longbow. Adding a few feats like a Hide in Plain Sight(not the outdoors only Ranger thing), Epic Dodge as well as Crippling Strike and Epic Precision and you get a build that can be very interesting to play.


Advantages:


Skills: (10+ MAXED SKILLS!, a total of 368 Skillpoints)

  • Listen 33, Search 33, Spot 33, Survival 33 (with Swift Tracker it is always on! - A Radar for free!)
  • Hide: 49 (69 with Camouflage Spell and Mass Camouflage Spell)
  • Move Silently: 47
  • Spellcraft 16(20), Tumble 33(43), UMD 33. +Dodge AC, Spell Saves and can use any magic items/rods/wands/scrolls!
  • Disable Device 33, Open Lock 33, Set Trap 20(31) - you don't need a dedicated Rogue for trap finding and defusing!
  • very high reflex save (naked 29!)


Disadvantages:

  • BAB25 - no 6th Attack, but with Perfect Two-Weapon Fighting you get a total of 10 Attacks per round, not that bad.
  • Tiefling has ECL+1. Yuan-ti pureblood is a solid alternative, but has ECL+2. Wood Elf would also work(ECL+0), but loses way to many Skill Points (-4INT at Character Creation). Drow would also work, but gives an exp penalty on top of ECL+2.
  • low will save
  • requires a large Wisdom item to cast Spells that help with Hide.

Combat StatsEdit

What Weapons to use?Edit

There are a couple Weapon combinations that make sense. Although a Rapier and a Short Sword are one of the better choices you can make.

  • Rapier + Short Sword, because Rapier has a higher Critical (15-20) with the selected feats and Short Sword has more Damage then the Dagger.
  • Short Sword + Short Sword, if take the Weapon Focus (Short Sword) you get +1 AB for your Off-Hand, but lose the higher critical chance of the Rapier.
  • Longbow, you get roughly the same AB as with 2 Swords and can soften up your enemies before they get to close.


Perfect Two-Weapon FightingEdit

Rapier & Short Sword:

Main Hand Attack Bonus: +34/+29/+24/+19/+14
Damage:  1-6 Critical Range 15-20 x2
 
Off Hand Attack Bonus:  +33/+28/+23/+18/+13
Damage:  1-6 Critical Range 19-20 x2

Rapier +7 & Short Sword +7:

Main Hand Attack Bonus: +41/+36/+31/+26/+21
Damage:  1-6 (Critical Range 15-20 x2) (+7 Piercing Damage)
 
Off Hand Attack Bonus:  +40/+35/+30/+25/+20
Damage:  1-6 (Critical Range 19-20 x2) (+7 Piercing Damage)

Rapier +7 & Short Sword +7, +8 DEX, +8 STR, Hasted:

Main Hand Attack Bonus: +46/+41/+36/+31/+26
Damage:  1-6 +4 (Critical Range 15-20 x2) (+7 Piercing Damage)
 
Off Hand Attack Bonus:  +45/+40/+35/+30/+25
Damage:  1-6 +2 (Critical Range 19-20 x2) (+7 Piercing Damage)

RangedEdit

Longbow & Basic Arrow

Main Hand Attack Bonus:  +35/+30/+25/+20/+15
Damage:  1-8 (Critical Range 20 x3)

Longbow +7/+7 Mighty & Basic Arrow +5

Main Hand Attack Bonus:  +35/+30/+25/+20/+15
Damage:  1-8 (Critical Range 20 x3) (+5 Piercing Damage)

Longbow +7/+7 Mighty & Basic Arrow +5, +8 DEX, +8 STR, Hasted:

Main Hand Attack Bonus:  +47/+42/+37/+32/+27
Damage:  1-8 +6 (Critical Range 20 x3) (+5 Piercing Damage)

Armor ClassEdit

At lvl 30 your Dexterity modifer is so high that you lose AC if you use any Armor.

AC 22 naked, Hasted, Boots of the Sun Soul +5, Robe +8,
Cloak or Ring of Protection +8, Amulet of Natural Armor +8
 = AC 56 

Character CreationEdit

Initial
Values
Final
Values
STR 10 10
DEX 20 28
CON 12 12
INT 18 18
WIS 8 8
CHA 6 6
Base attack bonus 25
Fortitude save 14
Reflex save 29
Will save 8
Spell resistance 0
Hit Points 268
Natural AC 22


Total Skill Points: 368

  • Disable Device: 33 (39)
  • Hide: 33 (45)
  • Listen: 33 (32)
  • Move Silently: 33 (43)
  • Open Lock: 33 (42)
  • Search: 33 (37)
  • Set Trap: 20 (31)
  • Spellcraft: 16 (20)
  • Spot: 33 (32)
  • Survival: 33 (33)
  • Tumble: 33 (43)
  • Use Magic Device: 33 (31)


ProgressionEdit

Set Trap
Search Spellcraft
Open Lock Spot
Move Silently Survival
Listen Tumble
Hide Use Magic Device
Disable Device Save
CL Class Feat Bonus/Class Feats DD Hi Li MS OL Se ST Sc Sp Su Tu UMD Sa Attributes
1 Rogue 1 Able Learner Background: Wild Child, Armor Proficiency (Light), Weapon Proficiency (Simple), Weapon Proficiency (Rogue), Sneak attack (+1d6), Trapfinding 4 4 4 4 4 4 4 0 4 2 4 4 4
2 Ranger 1 Favored Enemy: Humans, Shield Proficiency, Weapon Proficiency (Martial), Track 1 1 1 1 0 1 1 2 1 3 1 1 0
3 Ranger 2 Dodge, Two-Weapon Fighting Combat Style Two-Weapon Fighting (Combat Style: Ranger Two Weapon Fighting) 1 1 1 1 0 1 1 0 1 1 1 1 0
4 Ranger 3 Toughness 1 1 1 1 0 1 1 0 1 1 1 1 0 DEX+1
5 Ranger 4 Animal Companion 1 1 1 1 0 1 1 0 1 1 1 1 0
6 Ranger 5 Mobility Favored Enemy: Elves 1 1 1 1 0 1 1 0 1 1 1 1 0
7 Ranger 6 Improved Two-Weapon Fighting (Combat Style: Ranger Two Weapon Fighting) 1 1 1 1 0 1 1 0 1 1 1 1 0
8 Shadowdancer 1 Hide in Plain Sight 1 1 1 1 0 1 1 0 1 1 1 1 0 DEX+1
9 Ranger 7 Weapon Finesse Woodland Stride 1 1 1 1 0 1 1 0 1 1 1 1 0
10 Ranger 8 Swift Tracker 1 1 1 1 0 1 1 0 1 1 1 1 0
11 Ranger 9 Evasion 1 1 1 1 0 1 1 0 1 1 1 1 0
12 Ranger 10 Weapon Focus (Rapier) Favored Enemy: Outsiders 1 1 1 1 0 1 1 0 1 1 1 1 0 DEX+1
13 Ranger 11 Greater Two-Weapon Fighting (Combat Style: Ranger Two Weapon Fighting) 1 1 1 1 0 1 1 0 1 1 1 1 0
14 Ranger 12 1 1 1 1 0 1 1 0 1 1 1 1 0
15 Rogue 2 Improved Critical (Rapier) 1 1 1 1 1 1 1 1 1 1 1 1 0
16 Rogue 3 Sneak attack (+2d6), Trap Sense (+1) 1 1 1 1 0 1 1 2 1 1 1 1 0 DEX+1
17 Rogue 4 Uncanny Dodge 1 1 1 1 0 1 1 2 1 1 1 1 0
18 Rogue 5 Power Critical (Rapier) Sneak attack (+3d6) 1 1 1 1 0 1 0 3 1 1 1 1 0
19 Rogue 6 Trap Sense (+2) 1 1 1 1 2 1 0 1 1 1 1 1 0
20 Rogue 7 Sneak attack (+4d6) 1 1 1 1 3 1 0 0 1 1 1 1 0 DEX+1
21 Rogue 8 Perfect Two-Weapon Fighting Improved Uncanny Dodge 1 1 1 1 2 1 0 1 1 1 1 1 0
22 Rogue 9 Sneak attack (+5d6), Trap Sense (+3) 1 1 1 1 3 1 0 0 1 1 1 1 0
23 Rogue 10 Great Dexterity (+1) Improved Evasion 1 1 1 1 2 1 0 1 1 1 1 1 0
24 Rogue 11 Sneak attack (+6d6) 1 1 1 1 3 1 0 0 1 1 1 1 0 DEX+1
25 Rogue 12 Epic Prowess Trap Sense (+4) 1 1 1 1 2 1 0 1 1 1 1 1 0
26 Rogue 13 Defensive Roll, Sneak attack (+7d6) 1 1 1 1 3 1 0 0 1 1 1 1 0
27 Rogue 14 Epic Dodge 1 1 1 1 2 1 0 1 1 1 1 1 0
28 Rogue 15 Sneak attack (+8d6), Trap Sense (+5) 1 1 1 1 3 1 0 0 1 1 1 1 0 DEX+1
29 Rogue 16 Epic Precision Crippling Strike 1 1 1 1 2 1 0 1 1 1 1 1 0
30 Ranger 13 Camouflage 1 1 1 1 1 1 0 0 1 1 1 1 0


by TopAceOfEarth 21:53, 22 July 2008 (UTC)

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