Infernal Ranger Ro(16),Ra(13),SD(1)
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Rogue 16 / Ranger 13 / Shadowdancer 1
Contents |
[edit] Description
The Infernal Ranger is a pretty strong Ranger/Rogue build that can detect most things, can do anything a dedicated Rogue can do and fight equally well at melee and ranged combat. A perfect support character for any party.
This build was designed for the Storm of Zehir Campaign, the idea was to make a build that has a high amount of Skillpoints in Spot, Listen, Search and Survival to use on the new Overmap feature while still being able to contribute to the party in terms of combat prowess.
After a bit of testing I decided to go with a build with Weapon Finesse and Perfect Two-Weapon Fighting, that gets roughly the same AB with 2 Swords as with a Longbow. Adding a few feats like a Hide in Plain Sight(not the outdoors only Ranger thing), Epic Dodge as well as Crippling Strike and Epic Precision and you get a build that can be very interesting to play.
Advantages:
- Hide in Plain Sight (at lvl 8!)
- Perfect Two-Weapon Fighting (at lvl 21!) (you get TWF/ITWF/GTWF for free as Ranger feats!)
- Epic Dodge
- +8D6 Stealth Attack with Crippling Strike and Epic Precision
- Improved Critical (Rapier) and Power Critical (Rapier) for extra crtical chances without needing to buff yourself (could be changed to Weapon Focus: Short Sword and Weapon Focus: Longbow for +1AB each)
- Tiefling bonues help Rogue type builds: Skill Affinity (Hide), Darkvision and Infernal Resistance.
Skills: (10+ MAXED SKILLS!, a total of 368 Skillpoints)
- Listen 33, Search 33, Spot 33, Survival 33 (with Swift Tracker it is always on! - A Radar for free!)
- Hide: 49 (69 with Camouflage Spell and Mass Camouflage Spell)
- Move Silently: 47
- Spellcraft 16(20), Tumble 33(43), UMD 33. +Dodge AC, Spell Saves and can use any magic items/rods/wands/scrolls!
- Disable Device 33, Open Lock 33, Set Trap 20(31) - you don't need a dedicated Rogue for trap finding and defusing!
- very high reflex save (naked 29!)
Disadvantages:
- BAB25 - no 6th Attack, but with Perfect Two-Weapon Fighting you get a total of 10 Attacks per round, not that bad.
- Tiefling has ECL+1. Wood Elf would also work(ECL+0), but looses way to many Skill Points (-4INT at Character Creation). Drow would also work, but gives an exp penalty and an even higher ECL adjustment. Most other Races can't get DEX 20 at the start.
- low will save
- requires a large Wisdom item to cast Spells that help with Hide.
[edit] Combat Stats
[edit] What Weapons to use?
There are a couple Weapon combinations that make sense. Although a Rapier and a Short Sword are one of the better choices you can make.
- Rapier + Short Sword, because Rapier has a higher Critical (15-20) with the selected feats and Short Sword has more Damage then the Dagger.
- Short Sword + Short Sword, if take the Weapon Focus (Short Sword) you get +1 AB for your Off-Hand, but lose the higher critical chance of the Rapier.
- Longbow, you get roughly the same AB as with 2 Swords and can soften up your enemies before they get to close.
[edit] Perfect Two-Weapon Fighting
Rapier & Short Sword:
Main Hand Attack Bonus: +34/+29/+24/+19/+14 Damage: 1-6 Critical Range 15-20 x2 Off Hand Attack Bonus: +33/+28/+23/+18/+13 Damage: 1-6 Critical Range 19-20 x2
Rapier +7 & Short Sword +7:
Main Hand Attack Bonus: +41/+36/+31/+26/+21 Damage: 1-6 (Critical Range 15-20 x2) (+7 Piercing Damage) Off Hand Attack Bonus: +40/+35/+30/+25/+20 Damage: 1-6 (Critical Range 19-20 x2) (+7 Piercing Damage)
Rapier +7 & Short Sword +7, +8 DEX, +8 STR, Hasted:
Main Hand Attack Bonus: +46/+41/+36/+31/+26 Damage: 1-6 +4 (Critical Range 15-20 x2) (+7 Piercing Damage) Off Hand Attack Bonus: +45/+40/+35/+30/+25 Damage: 1-6 +2 (Critical Range 19-20 x2) (+7 Piercing Damage)
[edit] Ranged
Longbow & Basic Arrow
Main Hand Attack Bonus: +35/+30/+25/+20/+15 Damage: 1-8 (Critical Range 20 x3)
Longbow +7/+7 Mighty & Basic Arrow +5
Main Hand Attack Bonus: +35/+30/+25/+20/+15 Damage: 1-8 (Critical Range 20 x3) (+5 Piercing Damage)
Longbow +7/+7 Mighty & Basic Arrow +5, +8 DEX, +8 STR, Hasted:
Main Hand Attack Bonus: +47/+42/+37/+32/+27 Damage: 1-8 +6 (Critical Range 20 x3) (+5 Piercing Damage)
[edit] Armor Class
At lvl 30 your Dexterity modifer is so high that you lose AC if you use any Armor.
AC 22 naked, Hasted, Boots of the Sun Soul +5, Robe +8, Cloak or Ring of Protection +8, Amulet of Natural Armor +8 = AC 56
[edit] Character Creation
| Initial Values | Final Values | |
| STR | 10 | 10 |
| DEX | 20 | 28 |
| CON | 12 | 12 |
| INT | 18 | 18 |
| WIS | 8 | 8 |
| CHA | 6 | 6 |
| Base attack bonus | 25 | |
| Fortitude save | 14 | |
| Reflex save | 29 | |
| Will save | 8 | |
| Spell resistance | 0 | |
| Hit Points | 268 | |
| Natural AC | 22 | |
Race: Tiefling ECL+1
Classes: Rogue 16, Ranger 13, Shadowdancer 1
Cleric Domains: -
Build Nature: PvM and RP
Alignment: Neutral
Deity: Silvanus
Total Skill Points: 368
- Disable Device: 33 (39)
- Hide: 33 (45)
- Listen: 33 (32)
- Move Silently: 33 (43)
- Open Lock: 33 (42)
- Search: 33 (37)
- Set Trap: 20 (31)
- Spellcraft: 16 (20)
- Spot: 33 (32)
- Survival: 33 (33)
- Tumble: 33 (43)
- Use Magic Device: 33 (31)
[edit] Progression
| Set Trap | ||||||||||||||||||||||||||
| Search | Spellcraft | |||||||||||||||||||||||||
| Open Lock | Spot | |||||||||||||||||||||||||
| Move Silently | Survival | |||||||||||||||||||||||||
| Listen | Tumble | |||||||||||||||||||||||||
| Hide | Use Magic Device | |||||||||||||||||||||||||
| Disable Device | Save | |||||||||||||||||||||||||
| CL | Class | Feat | Bonus/Class Feats | DD | Hi | Li | MS | OL | Se | ST | Sc | Sp | Su | Tu | UMD | Sa | Attributes | |||||||||
| 1 | Rogue 1 | Able Learner | Background: Wild Child, Armor Proficiency (Light), Weapon Proficiency (Simple), Weapon Proficiency (Rogue), Sneak Attack (+1d6), Trapfinding | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 0 | 4 | 2 | 4 | 4 | 4 | ||||||||||
| 2 | Ranger 1 | Favored Enemy: Humans, Shield Proficiency, Weapon Proficiency (Martial), Track | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | 3 | 1 | 1 | 0 | |||||||||||
| 3 | Ranger 2 | Dodge, Two-Weapon Fighting Combat Style | Two-Weapon Fighting (Combat Style: Ranger Two Weapon Fighting) | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 4 | Ranger 3 | Toughness | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | DEX+1 | ||||||||||
| 5 | Ranger 4 | Animal Companion | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 6 | Ranger 5 | Mobility | Favored Enemy: Elves | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 7 | Ranger 6 | Improved Two-Weapon Fighting (Combat Style: Ranger Two Weapon Fighting) | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 8 | Shadowdancer 1 | Hide in Plain Sight | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | DEX+1 | ||||||||||
| 9 | Ranger 7 | Weapon Finesse | Woodland Stride | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 10 | Ranger 8 | Swift Tracker | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 11 | Ranger 9 | Evasion | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 12 | Ranger 10 | Weapon Focus (Rapier) | Favored Enemy: Outsiders | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | DEX+1 | |||||||||
| 13 | Ranger 11 | Greater Two-Weapon Fighting (Combat Style: Ranger Two Weapon Fighting) | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 14 | Ranger 12 | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 1 | 1 | 0 | ||||||||||||
| 15 | Rogue 2 | Improved Critical (Rapier) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 16 | Rogue 3 | Sneak Attack (+2d6), Trap Sense (+1) | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 0 | DEX+1 | ||||||||||
| 17 | Rogue 4 | Uncanny Dodge | 1 | 1 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 18 | Rogue 5 | Power Critical (Rapier) | Sneak Attack (+3d6) | 1 | 1 | 1 | 1 | 0 | 1 | 0 | 3 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 19 | Rogue 6 | Trap Sense (+2) | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 20 | Rogue 7 | Sneak Attack (+4d6) | 1 | 1 | 1 | 1 | 3 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | DEX+1 | ||||||||||
| 21 | Rogue 8 | Perfect Two-Weapon Fighting | Improved Uncanny Dodge | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 22 | Rogue 9 | Sneak Attack (+5d6), Trap Sense (+3) | 1 | 1 | 1 | 1 | 3 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 23 | Rogue 10 | Great Dexterity (+1) | Improved Evasion | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 24 | Rogue 11 | Sneak Attack (+6d6) | 1 | 1 | 1 | 1 | 3 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | DEX+1 | ||||||||||
| 25 | Rogue 12 | Epic Prowess | Trap Sense (+4) | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 26 | Rogue 13 | Defensive Roll, Sneak Attack (+7d6) | 1 | 1 | 1 | 1 | 3 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 27 | Rogue 14 | Epic Dodge | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | |||||||||||
| 28 | Rogue 15 | Sneak Attack (+8d6), Trap Sense (+5) | 1 | 1 | 1 | 1 | 3 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | DEX+1 | ||||||||||
| 29 | Rogue 16 | Epic Precision | Crippling Strike | 1 | 1 | 1 | 1 | 2 | 1 | 0 | 1 | 1 | 1 | 1 | 1 | 0 | ||||||||||
| 30 | Ranger 13 | Camouflage | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | |||||||||||
by TopAceOfEarth 21:53, 22 July 2008 (UTC)
