Illusion
From NWN2Wiki
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. Illusions come in five types: figments, glamers, patterns, phantasms, and shadows.
This is the opposition/prohibited school for when you choose Divination or Enchantment. Illusion's opposition school is Enchantment.
For a list of all spells which are of the school of Illusion, see: Category:Illusion spells.
[edit] Gameplay Notes
Illusion spells usually deal with spells which provide magical concealment such Invisibility, Displacement and Mirror Image.
There are a few minor save-or-die spells like Weird and Phantasmal Killer, although they both have both a will and fortitude save, making them much easier to resist except for those classes who only have a high reflex save.
For utility, there is also the Shades spells, which provide access to these additional spells, but at a higher save DC due to them not being their standard level. These spells, however, are NOT benefited by Spell Focus (Illusion), and are considered to the same school as the original spell:
- Delayed Blast Fireball (Shades)
- Summon creature VIII (Shades)
- The effects of Premonition, Protection from Spells and Shield all at once (Shades)
- Summon Shadow (Greater Shadow Conjuration)
- Melf's Acid Arrow (Greater Shadow Conjuration)
- Ghostly Visage (Greater Shadow Conjuration)
- Web (Greater Shadow Conjuration)
- Globe of Invulnerability, Lesser (Greater Shadow Conjuration)
- Shadow Bolt (Shadow Conjuration)
- Mage Armor (Shadow Conjuration)
- Summon a shadow (Shadow Conjuration)
The Shades spells are useful for sorcerers who need to save on the amount of spells they can cast, or a wizard who wants to take advantage of the choice of spells, although they are not nearly as versatile as the 3.5E rules.
[edit] 3.5E Notes
Because of the distinct lack of illusions, there is simply no need for disbelief saves. The spells which use saves similar to disbelief (Weird and the like) already have the saves noted in the 3.5E spell descriptions anyway.
The spells Shades, Shadow Conjuration and its greater version all should be able to pick from any spell X and lower to be cast at the time of casting the spell. Due to the real time combat, it likely this is the reason they were streamlined or made into only 5 choices.
