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Heaven's Blade - F(16), Clr(1), WM(7), FB(6)

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Heavensblade1
Heaven's Blade
KangfuAdded by Kangfu
Initial
Values
Final
Values
STR 15 17
DEX 19 25
CON 10 10
INT 13 13
WIS 8 8
CHA 10 10
Base attack bonus 29
Fortitude save 25
Reflex save 24
Will save 15
Spell resistance 0
Hit Points 340
Natural AC 18









Description Edit

Why make this character?

I wanted to make a Fighter / Weapon Master build as I had a lot of fun playing one in the original NWN. However, a lot of the enemies in Mask of The Betrayer are undead and therefore immune to critical attacks which makes a weapon master build less enticing. So I decided to balance out the build by adding a level of Cleric for Divine Vengeance, which adds +2d6 divine damage to all attacks against undead, and I polished the build off with levels in Frenzied Berserker, both for the extra attacks from Frenzy and the enhancement to power attack so I could artificially beef up my non-critical damage without having to pump too many points into raw ability scores. It makes for a pretty cool concept character.


Why an Air Genasi?

This is partially for the dexterity bonus and partially for the favored class. With an Air Genasi, you can get both fighter and cleric levels while only having to worry about a +1 level penalty rather than class penalties. A drow is another race that would work well for the build, though the level penalties would be far steeper.

 

Level Progression Chart
Level       Class                                  Feat                                                        Class Feat                                                  Ability Bonus                
1 Fighter 1 Two-weapon fighting, Combat Expertise                                                     N/A                                                            N/A
2 Cleric 1 N/A War Domain (Weapon Focus: Scimitar), Undeath Domain N/A
3 Fighter 2 Dodge, Divine Vengeance N/A N/A
4 Fighter 3 N/A N/A Dex +1
5 Fighter 4 Weapon Specialization (Scimitar) N/A N/A
6 Fighter 5 Mobility N/A N/A
7 Fighter 6 Improved Two-Weapon Fighting N/A N/A
8 Fighter 7 N/A N/A Dex +1
9 Fighter 8 Greater Weapon Focus (Scimitar), Spring Attack N/A N/A
10 Fighter 9 N/A N/A N/A
11 Fighter 10 Whirlwind Attack N/A N/A
12 Fighter 11 Greater Two-Weapon Fighting N/A Dex +1
13 Fighter 12 Greater Weapon Specialization (Scimitar) N/A N/A
14 Fighter 13 N/A N/A N/A
15 Fighter 14 Power Attack, Cleave N/A N/A
16 Weapon Master 1 N/A Ki Attack, Weapon of Choice (Scimitar) Dex +1
17 Weapon Master 2 N/A N/A N/A
18 Weapon Master 3 Great Cleave N/A N/A
19 Weapon Master 4 N/A N/A N/A
20 Weapon Master 5 Increased Multiplier, Superior Weapon Focus N/A Dex +1
21 Weapon Master 6 Great Dexterity (+1) N/A N/A
22 Weapon Master 7 N/A Ki Critical N/A
23 Frenzied Berserker 1 Improved Power Attack Frenzy N/A
24 Frenzied Berserker 2 N/A Supreme Cleave STR +1
25 Frenzied Berserker 3 Perfect Two-Weapon Fighting N/A N/A
26 Frenzied Berserker 4 N/A Deathless Frenzy N/A
27 Frenzied Berserker 5 Epic Weapon Focus (Scimitar) Enhanced Power Attack N/A
28 Fighter 15 N/A N/A STR +1
29 Fighter 16 Epic Weapon Specialization (Scimitar), Power Critical (Scimitar) N/A N/A
30 Frenzied Berserker 6 N/A Inspire Frenzy N/A


 Skills: Tumble to 10, spellcraft to 20, 4 points in intimidate for Weapon Master and the rest can be put wherever you like.  

Notes Edit

Potential Attack & Damage against enemies w/o crit immunity:

At lvl 30, with Frenzy and two Scimitars with no enhancements:

Main Hand: +30/+30/+25/+20/+15/+10/+5

      1-6 +22 (Crit range 13-20 x3) 

Off Hand: +30/+25/+20/+15/+10/+5

      1-6 +18 (Crit range 13-20 x3)       

Main Hand Damage: 4.2 * ( 3.5 + 22) 

Crit attacks:             2.8 * [(3.5 + 22) x 3]        

                         = 321 per round

Off Hand Damage: 3.6 * (3.5 + 18)   

Crit attacks:          2.4 * [(3.5 + 18) x 3]                 

                         = 232 per round

Total =  553

 

At lvl 30, with Frenzy and two keen Epic Scimitars:

Main Hand: +38/+38/+33/+28/+23/+18/+13

      1-6 +22 (Crit range 13-20 x3) 

      +8

      + 5d6 fire     

      + 5d6 cold 

      + 5d6 electricity

Off Hand: +38/+33/+28/+23/+18/+13

      1-6 +18 (Crit range 13-20 x3)

      +8

      + 5d6 fire     

      + 5d6 cold   

      + 5d6 electricity      

Main Hand Damage: 4.2 * [ 3.5 + 22 + 8 + (3 * (5 * 3.5))] 

Crit attacks:             2.8 * [((3.5 + 22) x 3) +8 + (3 * (5 * 3.5)]        

                          = 744 per round

Off Hand Damage: 3.6 * [ 3.5 + 18 + 8 + (3 * (5 * 3.5))]   

Crit attacks:          2.4 * [((3.5 + 18) x 3) +8 + (3 * (5 * 3.5)]                       

                         = 595 per round

Total Damage =  1339

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