"This creature seems to be nothing but a patch of mobile gloom, more or less humanoid in shape."
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
- Undead 9
- Usually chaotic evil
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn resistance 2
- Darkvision, Alertness, Dodge, Weapon Proficiency (creature), Mobility Spring Attack, Weapon Finesse
- Drain 1d8 pts. strength on a successful attack