|Spell level :||Innate level: 2, Sorcerer/Wizard: 2|
|Components :||Verbal and Somatic|
|Duration :||1d6 + 2 rounds|
|Save :||Fortitude negates|
|Spell resistance :||Yes|
Ghoul Touch causes the caster's hand to glow with negative energy. The next creature touched must make a fortitude saving throw or become paralyzed. A target paralyzed by this spell also emits noxious fumes that cause all within 5 feet to suffer a -2 penalty to skills, saving throws, attack and damage rolls.
- Penalties are applied to the initial target as well (provided he fails the saving throw). The caster of the spell is oddly enough not affected, even if not immune to poison.
- When the paralysis effect expires or if the afflicted targets exit the AoE, the penalties on all affected targets are not dispelled, but are allowed to expire as well, based on their duration. The duration for penalties is the same as for the initial paralysis - 1d6 + 2 rounds, however, the penalties' duration is not subject to metamagic - if modified by metamagic, Ghoul Touch only increases the paralysis duration of the initial target.
- The casting event is signalled to the target even if the melee attack misses. This means if spellcaster is invisible, invisibility will be dispelled even if the touch attack does not connect.
- This spell is extremely unreliable, requiring a successful melee touch attack as well as 3 saving throws: The initial target's save against Negative Energy to resist initial paralysis, a save against poison to resist the penalties - all targets in the AoE (excluding the spellcaster and any creatures immune to poison) are affected, and lastly, the recurrent basic fortitude saves of the initial target against paralysis (every round).