GetObjectHeard Edit History Talk0 3,772pages on this wiki // Determine whether oSource hears oTarget. // NOTE: This *only* works on creatures, as visibility lists are not // maintained for non-creature objects. int GetObjectHeard(object oTarget, object oSource=OBJECT_SELF); Read more // Get a random talent of oCreature, within nCategory. // - nCategory: TALENT_CATEGORY_* // ... GetCreatureTalentRandom // JWR-OEI 04/28/08 // returns the collision boolean for an object int GetCollision(object... GetCollision // Get the current action (ACTION_*) that oObject is executing. int GetCurrentAction(object... GetCurrentAction Categories: NWScript functions NPC functions Get functions Add category Cancel Save