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// Get the next PC in the player list.
// This picks up where the last GetFirstPC() or GetNextPC() left off.
//RWT-OEI 01/16/06
//bOwnedCharacter, if true, returns the first player's owned PC
//object. If false, returns the first player's currently controlled
//object.
object GetNextPC(int bOwnedCharacter=TRUE);

Notes: The bOwnedCharacter parameter has been added

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