// Get the next PC in the player list.
// This picks up where the last GetFirstPC() or GetNextPC() left off.
//RWT-OEI 01/16/06
//bOwnedCharacter, if true, returns the first player's owned PC
//object. If false, returns the first player's currently controlled
object GetNextPC(int bOwnedCharacter=TRUE);

Notes: The bOwnedCharacter parameter has been added

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.