// Get the trap nearest to oTarget.
// Note : "trap objects" are actually any trigger, placeable or door that is
// trapped in oTarget's area.
// - oTarget
// - nTrapDetected: if this is TRUE, the trap returned has to have been detected
//   by oTarget.
object GetNearestTrapToObject(object oTarget=OBJECT_SELF, int nTrapDetected=TRUE);

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