GetLastKiller Edit History Talk0 3,772pages on this wiki // Get the object that killed the caller. object GetLastKiller(); Read more // - oCreature // - nImmunityType: IMMUNITY_TYPE_* // - oVersus: if this is specified, then we... GetIsImmune // * Returns TRUE if oCreature is in combat. int GetIsInCombat(object oCreature=OBJECT_SELF); GetIsInCombat // * Returns TRUE if the weapon equipped is capable of damaging oVersus. int... GetIsWeaponEffective Categories: NWScript functions Combat functions Get functions Add category Cancel Save