// Determine whether oSource has a Hostile reaction towards oTarget, depending
// on the reputation, PVP setting and (if both oSource and oTarget are PCs),
// oSource's Like/Dislike setting for oTarget.
// Note: If you just want to know how two objects feel about each other in terms
// of faction and personal reputation, use GetIsEnemy() instead.
// * Returns TRUE if oSource has a hostile reaction towards oTarget
int GetIsReactionTypeHostile(object oTarget, object oSource=OBJECT_SELF);

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