GetImmortal Edit History Talk0 3,772pages on this wiki // Get the immortal flag on a creature int GetImmortal(object oTarget=OBJECT_SELF); Read more // Get oTarget's base fortitude saving throw value (this will only work for // creatures, doors... GetFortitudeSavingThrow // Returns the detection mode of the specified creature. // - oCreature // * Returns a constant... GetDetectMode // Get the maximum hitpoints of oObject // * Return value on error: 0 int GetMaxHitPoints(object... GetMaxHitPoints Categories: NWScript functions NPC functions Get functions Add category Cancel Save