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// Determines whether oObject has any effects applied by nSpell
// - nSpell: SPELL_*
// - oObject
// * The spell id on effects is only valid if the effect is created
//   when the spell script runs. If it is created in a delayed command
//   then the spell id on the effect will be invalid.
int GetHasSpellEffect(int nSpell, object oObject=OBJECT_SELF);

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