// Determines whether oObject has any effects applied by nSpell
// - nSpell: SPELL_*
// - oObject
// * The spell id on effects is only valid if the effect is created
//   when the spell script runs. If it is created in a delayed command
//   then the spell id on the effect will be invalid.
int GetHasSpellEffect(int nSpell, object oObject=OBJECT_SELF);

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.