// returns the footstep type of the creature specified.
// The footstep type determines what the creature's footsteps sound
// like when ever they take a step.
// returns FOOTSTEP_TYPE_INVALID if used on a non-creature object, or if
// used on creature that has no footstep sounds by default (e.g. Will-O'-Wisp).
int GetFootstepType(object oCreature=OBJECT_SELF)

WARNING: This function is missing from NWN2 and thus any script which is imported that uses it will fail to compile

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