GetEventHandler
From NWN2Wiki
GetEventHandler retrieves the name of a script bound to a given event ID.
[edit] Prototype
/////////////////////////////////////////////////////////////////////////////// // GetEventHandler /////////////////////////////////////////////////////////////////////////////// // Created By: Brock Heinz - OEI // Created On: 12/20/05 // // Description: Retrieves the name of a script bound to a given event ID // Arguments // oObject - The object to which you want to bind a new script // iEventID - The event ID which you are binding the script to. // // Returns: Returns a string with the script name which the object has bound // to the event. This will be empty if the creature or event ID is // invalid. /////////////////////////////////////////////////////////////////////////////// string GetEventHandler( object oObject, int iEventID );
