// Get a random talent of oCreature, within nCategory.
// - nCategory: TALENT_CATEGORY_*
// - oCreature
// - iExcludedTalentsFlag: TALENT_EXCLUDE_*
talent GetCreatureTalentRandom(int nCategory, object oCreature=OBJECT_SELF, int iExcludedTalentsFlag = 0);

Notes: The iExcludedTalentsFlag has been added

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