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// Get the best talent (i.e. closest to nCRMax without going over) of oCreature,
// within nCategory.
// - nCategory: TALENT_CATEGORY_*
// - nCRMax: Challenge Rating of the talent
// - oCreature
// - iExcludedTalentsFlag: TALENT_EXCLUDE_*
talent GetCreatureTalentBest(int nCategory, int nCRMax, object oCreature=OBJECT_SELF, int iExcludedTalentsFlag = 0);

Note: The iExcludedTalentsFlag parameter has been added

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