// MAP 3/27/2009
// Get a creature from limbo by 0-based position .  Check the results of this function
// with GetIsObjectValid; do not use a comparison to OBJECT_INVALID.
// Note that if an invalid creature is returned in any position, that
// does not mean that there are no more creatures, only that the creature in the position
// provided is not valid.
// To remove a creature from limbo, use ActionJumpToLocation on the returned object.
// Note that this will not change the number of creatures in limbo until after
// script execution completed.
// Finally, note that at this time creatures cannot be recalled from Limbo via scripting
object GetCreatureInLimbo(int nTh = 0);
  • Added in Patch 1.23

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