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// If oObject is a creature, this will return that creature's armour class
// If oObject is an item, door or placeable, this will return zero.
// - nForFutureUse: this parameter is not currently used
// * Return value if oObject is not a creature, item, door or placeable: -1
int GetAC(object oObject, int nForFutureUse=0);

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