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Flurry of Blows

From NWN2Wiki

(Redirected from Flurry of blows)

Type of feat: Class

Prerequisite: Monk level 1

Required for: Greater Flurry

Specifics: Monks receive an extra attack per round when fighting with unarmed attacks or with monk weapons. However, all attacks in that round suffer a -2 attack penalty at levels 1-4, and a -1 attack penalty at levels 5-8. At level 9 or higher, there is no penalty.

Use: Selectable combat mode

[edit] Expanded description

When unarmed or with monk weapons, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, shuriken and quarterstaff in the official campaign).

At 11th level this ability expands further by unlocking Greater Flurry which gives the monk two additional attacks per round instead of one when using Flurry of Blows and using unarmed strikes or his special monk weapons (kama, shuriken, and quarterstaff in the official campaign).

[edit] Bugs

  • Flurry of Blows and Greater Flurry of Blows both give one more extra attack than they should at the end of the attack schedule. This extra attack is applied if the character is using flurry while wearing armor or using a shield. This extra attack is not doubled by Perfect Two-Weapon Fighting.
  • If a druid uses wild shape with a weapon, or weapons equipped and then activates Flurry of Blows it will remain active when wild shape is cancelled and work for one round with the weapons the druid was holding when he shifted.

[edit] NWN1 Gameplay Notes

In NWN1, this stacks with Haste, although it must be noted that the technical limitation of 6 attacks in any one round means that with a base 5 attacks, and using Flurry of Blows to increase it to 6 attacks, other spells or abilities which would grant additional attacks do not come into play and the cap is imposed (this is more a case for NPC's who may be modified).