// Display floaty text above the specified creature. // The text will also appear in the chat buffer of each player that receives the // floaty text. // - nStrRefToDisplay: String ref (therefore text is translated) // - oCreatureToFloatAbove // - bBroadcastToFaction: If this is TRUE then only creatures in the same faction // as oCreatureToFloatAbove // will see the floaty text, and only if they are within range (30 metres). void FloatingTextStrRefOnCreature(int nStrRefToDisplay, object oCreatureToFloatAbove, int bBroadcastToFaction=TRUE, float fDuration=5.0,
Note: The description of this function was not complete in the toolset. The fDuration parameter was added.
The description in the toolset omits the following parameters after fDuration: int nStartColor, int nEndColor, float fSpeed, and vector vDirection.
The color constants in the toolset are valid parameters for nStartColor and nEndColor. They are used to simulate a fadeout effect when set to different colors.