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Clerics who take the Evil domain are masters of the vile creatures that lurk beyond the Material Plane and are granted spells that manipulate negative energy.

Evil domain

This domain grants a cleric the following additions:

Domain power[]

Granted power: Clerics with this domain gain the ability to Turn Outsiders (on top of turning undead).

Spells[]

Level Spell
1
2
3
4 Evard's Black Tentacles
5
6
7
8
9 Weird


NWN comparison[]

NWNWiki:Evil domain

  • NWN1's spell list for the evil domain contained negative energy spells and has been changed entirely for NWN2.

3.5 comparison[]

  • Clerics in DnD 3.5 receive a Domain spell for every spell level.
  • The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains
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