|Spell level :||Innate level: Epic|
|Components :||Verbal and Somatic|
|Target/Area :||Creature touched|
|Duration :||20 Rounds|
|Save :||Will negates (DC+5)|
|Spell resistance :||No|
If you succeed at a melee touch attack, and the target fails the saving throw, its soul is instantly annihilated, and its body is animated by primal entropy. For the duration of the spell the creature becomes a juggernaut of destruction, gaining +8 bonus to Strength and Constitution, and randomly attacks former allies and enemies alike. After 20 rounds, the entropic force animating the creatures body burns itself out and the creature collapses into dust.
The affected creature simply dies when the effect expires.
If the target is immune to mind-affecting effects, a message will be displayed indicating such immunity. However, the creature will still die after 20 rounds if it had failed the save.
The in-game description incorrectly states that this spell is subject to spell resistance.
See also Epic Spell.
To learn this spell, a character must take the feat Epic Spell: Entropic Husk.
Type of feat: Epic
1 Any level 9 spell qualifies, regardless of class. Any dark invocation also qualifies, regardless of its equivalent spell level.
2 This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30.