Endure Elements
From NWN2Wiki
| Endure Elements | |
| Spell Information | |
| Spell level : | Innate level: 1, Cleric: 1, Druid: 1, Paladin: 1, Sorcerer/Wizard: 1 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Single |
| Duration : | 24 hours |
| Save : | Harmless |
[edit] Description
Endure Elements provides the recipient with damage reduction against elemental types of damage in the amount of 10/-. The spell ends after absorbing a total of 20 points of damage or after 24 hours, whichever comes first.
[edit] DnD 3.5 Endure Elements
Description: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
[edit] External resources
Categories: Spells | Abjuration spells | Spells with icon | Spells missing pictures | Level 1 innate spells | Level 1 cleric spells | Cleric spells | Level 1 druid spells | Druid spells | Level 1 paladin spells | Paladin spells | Level 1 sorcerer/wizard spells | Sorcerer/wizard spells | Verbal and Somatic spells | Touch range spells | Unknown/special duration spells | Spells without a save | Spells other/unknown spell resistance | Hostility rating unknown spell | Spells that can be Extended | Spells that can be Maximized | Spells that can be Persisted
