|Spell level :||Innate level: 1, Cleric: 1, Druid: 1, Paladin: 1, Sorcerer/Wizard: 1|
|Components :||Verbal and Somatic|
|Duration :||24 hours|
Endure Elements provides the recipient with damage reduction against elemental types of damage in the amount of 10/-. The spell ends after absorbing a total of 20 points of damage or after 24 hours, whichever comes first.
DnD 3.5 Endure Elements Edit
Description: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-46 and 60 C) without having to make Fortitude saves. The creature's equipment is likewise protected.
Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.
In DnD 3.5 Endure Elements may be cast by: Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun (domain) 1. In NWN2 the Ranger class is not granted the spell.