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Endure elements
Endure Elements
Spell Information
Spell level : Innate level: 1, Cleric: 1, Druid: 1, Paladin: 1, Sorcerer/Wizard: 1
School : Abjuration
Components : Verbal and Somatic
Range : Touch
Target/Area : Single
Duration : 24 hours
Save : Harmless

Description[]

Endure Elements bestows damage resistance of 10/- to each type of elemental damage. Once the spell absorbs 20 points of damage from any single element type, the spell ends.

Notes[]

  • Maximum possible absorbed damage is 96 (e.g. 19 Fire + 19 Cold + 19 Acid + 19 Electricity + 20 Sonic).
  • Resistance from feats stacks with this spell. At first damage reduced by resistance granted by feat and after that remaining damage further reduced by resistance granted by spell.

DnD 3.5 Endure Elements[]

Description: A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-46 and 60 C) without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

In DnD 3.5 Endure Elements may be cast by: Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1, Sun (domain) 1. In NWN2 the Ranger class is not granted the spell.

External resources[]

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