(page under construction, since it is the OC equivalent to Arcane Blade info grabbed from there as template)


Wizard 6 / Eldritch Knight 10 / Rogue 4 / Arcane Trickster 10

See also: Arcane Blade - Wiz(5),EK(10),IB(5),AT(10)

Eldritch Trickster is the Arcane Rogue.

The Eldritch Trickster combines powerful arcane magic, rogue-ish skills and melee prowess. Needing nothing but her two trusted Kukris, she will always have the upper hand in combat and beat any foe - by force, skill or magic.

Note: Bleeding Wound can be used to gain access to classes and feats that require a certain number of sneak attack dice. Bleeding Wound 2 counts as +2d6 sneak attack damage. This build is based on Bleeding Wound to meet the requirements for the Arcane Trickster.

Summarized, this build has:
- arcane spells nearly as strong as a pure Wizard
- BAB 22 - just as much a pure Druid or Monk or cleric or...
- enough skill points to make most Bards cry.
- an unarmored AC that can match that of some Monks
- 5d6 Sneak attack, Bleeding Wound, Feint and Impromptu Sneak Attack

The Blade's weakness is the total lack of Rogue levels. No Uncanny Dodge, no Evasion, no Trapfinding. In addition, this build uses up nearly all feats to work properly. So it's not a build one can alter much.

The Blade can be played like normal Wizard. Or a Rogue. Or an Arcane Trickster. Or an Eldritch Knight. Or something in between.

Character CreationEdit

Race: Strongheart halfling

Classes: Wizard 5, Eldritch Knight 10, Invisible Blade 5, Arcane Trickster 10

Alignment: Non-Lawful

WIS 8 8
CHA 8 8
Fortitude save 14
Reflex save 19
Will save 14
Caster Level 28

Why these classes/races?
Strongheart halfling

  • DEX+2 and being small is just great for any rogue-ish build.
  • Quick to Master adds one extra feat at level 1, which is needed.
  • STR-2: Doesn't hurt at all. The build could live with a strength of 6 but someone has to carry the loot, right?

Alternatives: Only Humans. Tiefling and Air Genasi would have better starting stats but the whole build would suffer due to the lack of one single feat.


  • Level 5 to meet the spellcasting requirements of Eldritch Knight and Arcane Trickster. The bonus feat is handy, too.
  • School of Magic: Any. Even though generalist is the most natural choice for a Jack of all Trades.

Eldritch Knight:

  • Level 10 for spellcasting power and high BAB progression.

Invisible Blade

Arcane Trickster

  • Level 10 for all class features (spellcasting, sneak attack, skillpoints, many class skills and so on)


The Blade can't use ANY armor or shields. But since she has the raw spellpower of a level 28 wizard, who needs armor anyway?

This are the Blade's stats when she is totally unequipped and unbuffed and armed with nothing but two mundane Kukris:

HP: 210
AC: 23
Main Hand Attack Bonus: +27/+22/+17/+12/+7
Damage: 1-4+7 (18-20 / x2)
Off Hand Attack Bonus: +27/+22
Damage:1-4+3 (18-20 / x2)

Now, let's add some buffs, shall we? The following stats include still NO equipment but the two mundane Kukris. The buffs used are Shield, Cat's Grace, Fox's Cunning, Bear's Endurance, Greater Magical Weapon (twice), Keen Edge (twice), Improved Mage Armor, Greater Heroism, Shadow Shield and Persistent Haste.

HP: 270
AC: 41
Main Hand Attack Bonus: +39/+39/+34/+19/+24/+19
Damage: 1-4+14 (15-20 / x2)
Off Hand Attack Bonus: +39/+34
Damage:1-4+9 (15-20 / x2)

While those are quite many buffs, all of them have a reasonable duration. And by the time you can actually cast all of them, the majority will be replaced with magic items anyway.

On top of the not-so-very-high damage, the Arcane Blade is adept in striking where it hurts and wielding her blades in a way that makes the enemy feel the damage long after the steel has left the flesh. The Blade adds 5d6 damage and 6 points of Bleeding Wound damage to any successful sneak attack.

To deliver those fatal blows, she can use impromptu sneak attack twice per day and has feint as a back up with unlimited uses. A successful sneak attack will inflict 20-45 damage (not counting critical hits or Bleeding Wound) so the Blade is at least able to hurt most things with Damage Reduction in melee combat.

If all melee prowess fails, the Arcane Blade has still more than enough arcane power to kill almost everything with spell alone. Combining her abilities - using spells like Invisibility, Hold Monster or Solipsism to deliver even more sneak attacks - make her become a power to reckon with.


Since the Arcane Blade is self-sufficient in combat, she likes to rely on her own skills rather than those of her companions outside of a battle, too. She never had the time to master powerful traps, but lock-picking and high social skills usually get her where she want's to be. (all skills listed without ability modifier or buffs)

  • Bluff 33
  • Concentrate 33
  • Diplomacy 33
  • Open Lock 33
  • Tumble 30
  • Spellcraft 30
  • Use Magic Device 16
  • Lore 33

Note: This is just a possible skill point distribution. You might want to change it a bit to be more to your personal liking.

Character ProgressionEdit

Note: The Skills mentioned in the Progression Table are only those skills, that are essential for the build by being required for the prestige classes and I only list them until the requirements are fulfilled. All other skill points can be spent at will. I trust that nobody will forget to raise Tumble and Concentrate. Just be sure to save 5 skill points at every level before you become an Arcane Trickster and gain access to all your class skills.

It is possible to drop Able Learner and/or Greater Intelligence +1 to gain access to other, more combat orientated feats like Two-Weapon Fighting. The downside is that without Able Learner you have fewer variety in skills and without Greater Intelligence you lose +1 damage and +1 DC to all spells.

Character Progression TableEdit

Skill Points
01Wizard 01 Able Learner, Weapon Proficiency (martial) - - +4 Lore, +4 Spellcraft,+2 Disable,+2 Tumble
02Wizard 02 - - - +1 Lore
03Wizard 03Two-Weapon Fighting - - +1 Disable,+1 Lore,+1 Tumble,+1 Bluff
04Wizard 04 - - INT +1+1 Lore,+2 Bluff
05Wizard 05Extend Spell - - +1 Disable,+1 Tumble,+1 Bluff
06Eldritch Knight 01Combat Expertise Combat Casting, Skill Focus: Concentration - -
07Eldritch Knight 02 - - - +1 Disable,+1 Tumble,+1 Bluff
08Eldritch Knight 03 - - INT +1
09Eldritch Knight 04Weapon Focus: Kukri - - +1 Disable, +1 Tumble, +1 Bluff
10Eldritch Knight 05 - - - -
11Eldritch Knight 06 - - - +1 Disable,+1 Tumble,+1 Bluff
12Eldritch Knight 07Feint - INT +1
13Eldritch Knight 08 - - - +1 Bluff
14Invisible Blade 01 - Bleeding Wound +2, Unfettered Defense - -
15Invisible Blade 02Weapon Finesse - - -
16Invisible Blade 03 - Bleeding Wound +4 INT +1 -
17Arcane Trickster 01 - Pilfer Magic - -
18Arcane Trickster 02Practiced Spellcaster: WizardSneak attack - -
19Arcane Trickster 03 - Impromptu Sneak Attack - -
20Arcane Trickster 04 - Sneak Atack +1INT +1 -
21Arcane Trickster 05Epic Prowess - - -
22Arcane Trickster 06 - Sneak Attack +1 - -
23Arcane Trickster 07Combat Insight - - -
24Arcane Trickster 08 - Sneak Attack +1DEX +1 -
25Invisible Blade 04Improved Two-Weapon Fighting - - -
26Invisible Blade 05 - Bleeding Wound +2, Feint Mastery - -
27Arcane Trickster 09Great Intelligence I - - -
28Arcane Trickster 10 - Sneak Attack +1INT +1 -
29Eldritch Knight 09Persistent Spell - - -
30Eldritch Knight 10 - - - -