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EffectSpellLevelAbsorption

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// Create a Spell Level Absorption effect.
// - nMaxSpellLevelAbsorbed: maximum spell level that will be absorbed by the
//   effect
// - nTotalSpellLevelsAbsorbed: maximum number of spell levels that will be
//   absorbed by the effect
// - nSpellSchool: SPELL_SCHOOL_*
// * Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if:
//   nMaxSpellLevelAbsorbed is not between -1 and 9 inclusive, or nSpellSchool
//   is invalid.
effect EffectSpellLevelAbsorption(int nMaxSpellLevelAbsorbed, int nTotalSpellLevelsAbsorbed=0, int nSpellSchool=SPELL_SCHOOL_GENERAL );

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